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Computer Games I

  • Editors
  • David N. L. Levy

Table of contents

  1. Front Matter
    Pages i-xiii
  2. Backgammon

    1. Front Matter
      Pages 1-1
    2. Hans J. Berliner
      Pages 3-28
    3. Edward O. Thorp
      Pages 44-61
    4. Emmett B. Keeler, Joel Spencer
      Pages 62-70
    5. Norman Zadeh, Gary Kobliska
      Pages 71-77
  3. Chess

    1. Front Matter
      Pages 79-79
    2. Claude E. Shannon
      Pages 81-88
    3. Allen Newell, J. C. Shaw, H. A. Simon
      Pages 89-115
    4. David N. L. Levy
      Pages 116-153
    5. Monroe M. Newborn
      Pages 154-205
    6. David N. L. Levy
      Pages 206-208
    7. Peter W. Frey, Larry R. Atkin
      Pages 226-324
  4. Checkers (Draughts)

    1. Front Matter
      Pages 325-325
    2. Christopher S. Strachey
      Pages 327-334
  5. Scrabble

    1. Front Matter
      Pages 401-401
    2. Stuart C. Shapiro, Howard R. Smith
      Pages 403-419
  6. Back Matter
    Pages 421-457

About this book

Introduction

Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games.

Keywords

Claude Shannon Counting Logic Mathematica Shannon Sony Vegas chess complexity computer computer chess computer game computer games development form games

Bibliographic information