Overview
- Introduces a wide range of methods in advanced graphics that prepares students for research projects
- Emphasizes the conceptual framework and application oriented details so that the reader understands why, where and how each method is used
- Provides code examples using OpenGL that not only help understand the implementation aspects but also motivate the reader to try new applications
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Table of contents (9 chapters)
Keywords
About this book
Reviews
From the reviews:
“This book provides an in-depth analysis of a selection of topics that are important in the areas of character animation and game development. … book aims to provide a comprehensive treatment of theoretical concepts and associated methods related to the following areas: articulated character animation, curve and surface design, mesh processing and collision detection. … The book is presented in an accessible fashion full of images and examples. … The topics discussed in this book are commonly covered in graduate or advanced undergraduate graphics courses.” (Agnieszka Lisowska, Zentralblatt MATH, Vol. 1243, 2012)
Authors and Affiliations
Bibliographic Information
Book Title: Advanced Methods in Computer Graphics
Book Subtitle: With examples in OpenGL
Authors: Ramakrishnan Mukundan
DOI: https://doi.org/10.1007/978-1-4471-2340-8
Publisher: Springer London
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag London Limited 2012
Hardcover ISBN: 978-1-4471-2339-2Published: 15 February 2012
Softcover ISBN: 978-1-4471-6070-0Published: 13 April 2014
eBook ISBN: 978-1-4471-2340-8Published: 10 February 2012
Edition Number: 1
Number of Pages: XIV, 314
Topics: Computer Graphics