Overview
- First book to introduce Java 3D at an introductory level
- Includes 8 page colour section
- Part of the popular Essential series
- Includes supplementary material: sn.pub/extras
Part of the book series: Essential Series (ES)
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Table of contents (9 chapters)
Keywords
About this book
The best way to learn any programming language is by writing programs. In this book, Ian Palmer takes you through the steps to write a simple program in Java 3D, and then shows you how to modify and add features to this program, so you learn the key features of Java 3D.
Learn about: Writing a simple Java 3D program;
Creating Shapes;
Defining Appearance;
Animation;
Behaviours.
The examples in this book assume a working knowledge of Java and some background in 3D graphics, in order to explain the new concepts in Java 3D.
Authors and Affiliations
Bibliographic Information
Book Title: Essential Java 3D fast
Book Subtitle: Developing 3D Graphics Applications in Java
Authors: Ian Palmer
Series Title: Essential Series
DOI: https://doi.org/10.1007/978-1-4471-0271-7
Publisher: Springer London
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eBook Packages: Springer Book Archive
Copyright Information: Springer-Verlag London 2001
Softcover ISBN: 978-1-85233-394-2Published: 08 May 2001
eBook ISBN: 978-1-4471-0271-7Published: 06 December 2012
Series ISSN: 1439-975X
Edition Number: 1
Number of Pages: VIII, 279
Topics: Programming Techniques, Computer Graphics, Image Processing and Computer Vision, Programming Languages, Compilers, Interpreters