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Essential Java 3D fast

Developing 3D Graphics Applications in Java

  • Book
  • © 2001

Overview

  • First book to introduce Java 3D at an introductory level
  • Includes 8 page colour section
  • Part of the popular Essential series
  • Includes supplementary material: sn.pub/extras

Part of the book series: Essential Series (ES)

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Table of contents (9 chapters)

Keywords

About this book

Packed with lots of examples and illustrations, including an 8-page colour section, Essential Java 3D fast is an introductory textbook for those who want to learn Java 3D fast.
The best way to learn any programming language is by writing programs. In this book, Ian Palmer takes you through the steps to write a simple program in Java 3D, and then shows you how to modify and add features to this program, so you learn the key features of Java 3D.
Learn about: Writing a simple Java 3D program;
Creating Shapes;
Defining Appearance;
Animation;
Behaviours.
The examples in this book assume a working knowledge of Java and some background in 3D graphics, in order to explain the new concepts in Java 3D.

Authors and Affiliations

  • EIMC, University of Bradford, Bradford, England

    Ian Palmer

Bibliographic Information

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