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Beginning Android Tablet Programming

Starting with Android Honeycomb for Tablets

  • Authors
  • Robbie Matthews

Table of contents

  1. Front Matter
    Pages i-xviii
  2. Robbie Matthews
    Pages 1-26
  3. Robbie Matthews
    Pages 27-51
  4. Robbie Matthews
    Pages 53-78
  5. Robbie Matthews
    Pages 79-104
  6. Robbie Matthews
    Pages 105-122
  7. Robbie Matthews
    Pages 123-149
  8. Robbie Matthews
    Pages 151-173
  9. Robbie Matthews
    Pages 175-198
  10. Robbie Matthews
    Pages 199-220
  11. Robbie Matthews
    Pages 221-241
  12. Robbie Matthews
    Pages 243-267
  13. Back Matter
    Pages 269-274

About this book

Introduction

Beginning Android Tablet Programming starts off by showing how to get your system ready for Android tablet programming. You won't need any previous Android experience, because you'll learn all about the basic structure of an Android program and how the Android operating system works—and then you'll learn how to write your first Android tablet application from scratch!

Beginning Android Tablet Programming then equips you to build a set of interesting and fully-working Android tablet applications. These projects will give you the inspiration and insights to build your own Android programs in the future.

You'll be introduced to 2D programming, and you'll see what you can do with a touch screen interface and the Honeycomb SDK. Of course, 3D programming is even more alluring for many programmers. If that includes you, you'll learn about how Honeycomb has changed the game for Android graphics programming, and get your first taste of 3D programming on an Android tablet.

Lights, camera, action! You'll learn along the way how Android Honeycomb gives you access, through your programming, to all those interesting sensors that tablet computers are equipped with today—beyond the touch screen itself. You'll learn, for example, how you to use a tablet GPS sensor to locate your car!

You'll also discover how you can access files on your tablet—or on the web—through programming, and then build on that insight to create your own file browser application. This Android project contains many useful coding techniques appropriate for many situations you might encounter in your future programming Android tablet applications; you'll be glad to have them under your belt.

So do you want to write programs that can receive and send reminder messages via SMS? Do you want to write your first 2D or 3D game on Android? Perhaps you'd like to write an application that sorts out all your contacts for you! Beginning Android Tablet Programming introduces you to Android tablet programming, and shows how you can program your Android tablet from scratch to do what you want!

Bibliographic information