Learn iPhone and iPad cocos2d Game Development

  • Authors
  • Steffen Itterheim

Table of contents

  1. Front Matter
    Pages i-xv
  2. Steffen Itterheim
    Pages 1-11
  3. Steffen Itterheim
    Pages 13-37
  4. Steffen Itterheim
    Pages 39-64
  5. Steffen Itterheim
    Pages 65-92
  6. Steffen Itterheim
    Pages 93-116
  7. Steffen Itterheim
    Pages 117-140
  8. Steffen Itterheim
    Pages 141-165
  9. Steffen Itterheim
    Pages 167-188
  10. Steffen Itterheim
    Pages 189-210
  11. Steffen Itterheim
    Pages 211-233
  12. Steffen Itterheim
    Pages 235-261
  13. Steffen Itterheim
    Pages 263-286
  14. Steffen Itterheim
    Pages 287-314
  15. Steffen Itterheim
    Pages 315-346
  16. Steffen Itterheim
    Pages 347-364
  17. Back Matter
    Pages 365-397

About this book

Introduction

Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others.

The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading.

It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.

Keywords

App App Store Apple iPad Apple iPhone Objective-C Xcode cocos2d game programming iPad iPhone

Bibliographic information