Beginning Android 3

  • Authors
  • Mark Murphy

Table of contents

  1. Front Matter
    Pages i-xix
  2. Core Concept

    1. Front Matter
      Pages 1-1
    2. Mark Murphy
      Pages 3-6
    3. Mark Murphy
      Pages 7-22
    4. Mark Murphy
      Pages 23-30
    5. Mark Murphy
      Pages 31-35
    6. Mark Murphy
      Pages 37-46
    7. Mark Murphy
      Pages 47-48
  3. Activities

    1. Front Matter
      Pages 49-49
    2. Mark Murphy
      Pages 51-54
    3. Mark Murphy
      Pages 55-59
    4. Mark Murphy
      Pages 61-72
    5. Mark Murphy
      Pages 73-92
    6. Mark Murphy
      Pages 93-102
    7. Mark Murphy
      Pages 103-118
    8. Mark Murphy
      Pages 119-133
    9. Mark Murphy
      Pages 135-157
    10. Mark Murphy
      Pages 159-166
    11. Mark Murphy
      Pages 167-178
    12. Mark Murphy
      Pages 179-182

About this book

Introduction

The vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit. Android's continued growth includes support for Flash and Flash gaming apps, Wi-Fi tethering, improved performance, WebM or WebMedia integration for HTML5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more.

With Beginning Android 3, you’ll learn how to develop applications for Android 3 mobile devices using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, multi-touch, multi-tasking, and access web services.

Bibliographic information