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Beginning Android 3

  • Authors
  • Mark Murphy

Table of contents

  1. Front Matter
    Pages i-xix
  2. Core Concept

    1. Front Matter
      Pages 1-1
    2. Mark Murphy
      Pages 3-6
    3. Mark Murphy
      Pages 7-22
    4. Mark Murphy
      Pages 23-30
    5. Mark Murphy
      Pages 31-35
    6. Mark Murphy
      Pages 37-46
    7. Mark Murphy
      Pages 47-48
  3. Activities

    1. Front Matter
      Pages 49-49
    2. Mark Murphy
      Pages 51-54
    3. Mark Murphy
      Pages 55-59
    4. Mark Murphy
      Pages 61-72
    5. Mark Murphy
      Pages 73-92
    6. Mark Murphy
      Pages 93-102
    7. Mark Murphy
      Pages 103-118
    8. Mark Murphy
      Pages 119-133
    9. Mark Murphy
      Pages 135-157
    10. Mark Murphy
      Pages 159-166
    11. Mark Murphy
      Pages 167-178
    12. Mark Murphy
      Pages 179-182
    13. Mark Murphy
      Pages 183-186
    14. Mark Murphy
      Pages 187-201
    15. Mark Murphy
      Pages 203-219
    16. Mark Murphy
      Pages 221-225
    17. Mark Murphy
      Pages 227-234
    18. Mark Murphy
      Pages 235-250
    19. Mark Murphy
      Pages 251-256
    20. Mark Murphy
      Pages 257-277
  4. Honeycomb and Tablets

    1. Front Matter
      Pages 279-279
    2. Mark Murphy
      Pages 281-288
    3. Mark Murphy
      Pages 289-296
    4. Mark Murphy
      Pages 297-312
    5. Mark Murphy
      Pages 313-321
    6. Mark Murphy
      Pages 323-335
  5. Data Stores, Network Services, and APIs

    1. Front Matter
      Pages 337-337
    2. Mark Murphy
      Pages 339-355
    3. Mark Murphy
      Pages 357-368
    4. Mark Murphy
      Pages 369-375
    5. Mark Murphy
      Pages 377-392
  6. Services

    1. Front Matter
      Pages 393-393
    2. Mark Murphy
      Pages 395-401
    3. Mark Murphy
      Pages 403-421
    4. Mark Murphy
      Pages 423-433
  7. Other Android Capabilities

    1. Front Matter
      Pages 435-435
    2. Mark Murphy
      Pages 437-441
    3. Mark Murphy
      Pages 443-447
    4. Mark Murphy
      Pages 449-462
    5. Mark Murphy
      Pages 463-466
    6. Mark Murphy
      Pages 467-471
    7. Mark Murphy
      Pages 473-488

About this book

Introduction

The vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit. Android's continued growth includes support for Flash and Flash gaming apps, Wi-Fi tethering, improved performance, WebM or WebMedia integration for HTML5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more.

With Beginning Android 3, you’ll learn how to develop applications for Android 3 mobile devices using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, multi-touch, multi-tasking, and access web services.

Bibliographic information