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Beginning Blender

Open Source 3D Modeling, Animation, and Game Design

  • Authors
  • Lance¬†Flavell

Table of contents

  1. Front Matter
    Pages i-xviii
  2. Lance Flavell
    Pages 1-13
  3. Lance Flavell
    Pages 15-36
  4. Lance Flavell
    Pages 37-67
  5. Lance Flavell
    Pages 69-96
  6. Lance Flavell
    Pages 97-122
  7. Lance Flavell
    Pages 123-153
  8. Lance Flavell
    Pages 155-190
  9. Lance Flavell
    Pages 191-234
  10. Lance Flavell
    Pages 235-274
  11. Lance Flavell
    Pages 275-316
  12. Lance Flavell
    Pages 317-352
  13. Lance Flavell
    Pages 353-387
  14. Back Matter
    Pages 389-420

About this book

Introduction

A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path.

Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. 

Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.

Keywords

3D 3D graphics 3D modeling Animation Blender Nurbs Textur modeling rendering

Bibliographic information