Overview
- Authors:
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Sarah Allen
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Vidal Graupera
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Lee Lundrigan
- Learn the theory behind cross-platform development, and put the theory into practice with code using the invaluable information presented in this book.
- With in-depth coverage of development and distribution techniques for i. Phone, Black.
- Berry, Windows Mobile, and Android, you'll learn the native approach to working with each of these platforms.
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Table of contents (14 chapters)
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The Smartphone is the New PC
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- Sarah Allen, Vidal Graupera, Lee Lundrigan
Pages 1-14
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Platform Development and Distribution
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- Sarah Allen, Vidal Graupera, Lee Lundrigan
Pages 17-33
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- Sarah Allen, Vidal Graupera, Lee Lundrigan
Pages 35-50
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- Sarah Allen, Vidal Graupera, Lee Lundrigan
Pages 51-64
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- Sarah Allen, Vidal Graupera, Lee Lundrigan
Pages 65-80
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Cross-Platform Native Frameworks
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- Sarah Allen, Vidal Graupera, Lee Lundrigan
Pages 83-111
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- Sarah Allen, Vidal Graupera, Lee Lundrigan
Pages 113-130
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- Sarah Allen, Vidal Graupera, Lee Lundrigan
Pages 131-152
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- Sarah Allen, Vidal Graupera, Lee Lundrigan
Pages 153-160
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HTML Interfaces
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Front Matter
Pages 161-161
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- Sarah Allen, Vidal Graupera, Lee Lundrigan
Pages 163-182
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- Sarah Allen, Vidal Graupera, Lee Lundrigan
Pages 183-206
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- Sarah Allen, Vidal Graupera, Lee Lundrigan
Pages 207-223
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- Sarah Allen, Vidal Graupera, Lee Lundrigan
Pages 225-234
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- Sarah Allen, Vidal Graupera, Lee Lundrigan
Pages 235-245
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Back Matter
Pages 247-268
About this book
Learn the theory behind cross-platform development, and put the theory into practice with code using the invaluable information presented in this book. With in-depth coverage of development and distribution techniques for iPhone, BlackBerry, Windows Mobile, and Android, you’ll learn the native approach to working with each of these platforms. With detailed coverage of emerging frameworks like PhoneGap and Rhomobile, you’ll learn the art of creating applications that will run across all devices. You’ll also be introduced to the code-signing process and the distribution of applications through the major application stores, including Research In Motion (BlackBerry), Apple, and Microsoft.
About the authors
Sarah Allen is a serial innovator with a history of developing leading-edge products, such as After Effects, Shockwave, Flash video, OpenLaszlo and Laszlo Webtop. She has a habit of recognizing great and timely ideas, finding herself amidst a talented team, and creating compelling software. She is now an independent consultant developing mobile and web applications. Sarah has been developing commercial software since 1990. She began focusing on Internet software as an engineer on Macromedia's Shockwave team in 1995. She led the development of the Shockwave Multiuser Server, and later the Flash Media Server, introducing streaming video and multi-party communication in Flash Player 6. She has also developed software tools for multimedia, digital video, and graphic arts at Adobe, Aldus, and The Company of Science and Art (After Effects). She was named one of the top 25 women of the web by SF Wow (San Francisco Women of the Web) in 1998.