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  • Book
  • © 2010

Pro Smartphone Cross-Platform Development

iPhone, Blackberry, Windows Mobile and Android Development and Distribution

Apress
  • Learn the theory behind cross-platform development, and put the theory into practice with code using the invaluable information presented in this book.

  • With in-depth coverage of development and distribution techniques for i. Phone, Black.

  • Berry, Windows Mobile, and Android, you'll learn the native approach to working with each of these platforms.

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • ISBN: 978-1-4302-2869-1
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book USD 37.99
Price excludes VAT (USA)

This is a preview of subscription content, access via your institution.

Table of contents (14 chapters)

  1. Front Matter

    Pages i-xvi
  2. The Smartphone is the New PC

    1. The Smartphone is the New PC

      • Sarah Allen, Vidal Graupera, Lee Lundrigan
      Pages 1-14
  3. Platform Development and Distribution

    1. Front Matter

      Pages 15-15
    2. iPhone

      • Sarah Allen, Vidal Graupera, Lee Lundrigan
      Pages 17-33
    3. Android

      • Sarah Allen, Vidal Graupera, Lee Lundrigan
      Pages 35-50
    4. BlackBerry

      • Sarah Allen, Vidal Graupera, Lee Lundrigan
      Pages 51-64
    5. Windows Mobile

      • Sarah Allen, Vidal Graupera, Lee Lundrigan
      Pages 65-80
  4. Cross-Platform Native Frameworks

    1. Front Matter

      Pages 81-81
    2. Rhodes

      • Sarah Allen, Vidal Graupera, Lee Lundrigan
      Pages 83-111
    3. RhoSync

      • Sarah Allen, Vidal Graupera, Lee Lundrigan
      Pages 113-130
    4. PhoneGap

      • Sarah Allen, Vidal Graupera, Lee Lundrigan
      Pages 131-152
    5. Titanium Mobile

      • Sarah Allen, Vidal Graupera, Lee Lundrigan
      Pages 153-160
  5. HTML Interfaces

    1. Front Matter

      Pages 161-161
    2. Mobile HTML and CSS

      • Sarah Allen, Vidal Graupera, Lee Lundrigan
      Pages 163-182
    3. iWebKit

      • Sarah Allen, Vidal Graupera, Lee Lundrigan
      Pages 183-206
    4. Animated UI with jQTouch

      • Sarah Allen, Vidal Graupera, Lee Lundrigan
      Pages 207-223
    5. Sencha Touch

      • Sarah Allen, Vidal Graupera, Lee Lundrigan
      Pages 225-234
    6. BlackBerry HTML UI

      • Sarah Allen, Vidal Graupera, Lee Lundrigan
      Pages 235-245
  6. Back Matter

    Pages 247-268

About this book

Learn the theory behind cross-platform development, and put the theory into practice with code using the invaluable information presented in this book. With in-depth coverage of development and distribution techniques for iPhone, BlackBerry, Windows Mobile, and Android, you’ll learn the native approach to working with each of these platforms. With detailed coverage of emerging frameworks like PhoneGap and Rhomobile, you’ll learn the art of creating applications that will run across all devices. You’ll also be introduced to the code-signing process and the distribution of applications through the major application stores, including Research In Motion (BlackBerry), Apple, and Microsoft.

Keywords

  • Android
  • Appcelerator Titanium
  • Apple iPhone
  • PhoneGap
  • Rhodes
  • Sencha Touch
  • Smartphone
  • mobile development

About the authors

Sarah Allen is a serial innovator with a history of developing leading-edge products, such as After Effects, Shockwave, Flash video, OpenLaszlo and Laszlo Webtop. She has a habit of recognizing great and timely ideas, finding herself amidst a talented team, and creating compelling software. She is now an independent consultant developing mobile and web applications. Sarah has been developing commercial software since 1990. She began focusing on Internet software as an engineer on Macromedia's Shockwave team in 1995. She led the development of the Shockwave Multiuser Server, and later the Flash Media Server, introducing streaming video and multi-party communication in Flash Player 6. She has also developed software tools for multimedia, digital video, and graphic arts at Adobe, Aldus, and The Company of Science and Art (After Effects). She was named one of the top 25 women of the web by SF Wow (San Francisco Women of the Web) in 1998.

Bibliographic Information

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • ISBN: 978-1-4302-2869-1
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book USD 37.99
Price excludes VAT (USA)