Overview
- Should continue upon the success of Game Maker's Apprentice, published by Apress in 2006.
- Book contributed to and endorsed by the Game Maker's "guru", Mark Overmars.
- Game development continues to be a popular book market area with potential for future growth as barriers of entry get lower and lower.
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About this book
You'll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There's even a handy reference section at the back of the book which will be invaluable for adding common features to your own games.
With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker's Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well.
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Keywords
Table of contents (15 chapters)
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Fishpod
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Reference
About the authors
Bibliographic Information
Book Title: The Game Maker's Companion
Authors: Jacob Habgood, Nana Nielsen, Martin Rijks, Kevin Crossley
DOI: https://doi.org/10.1007/978-1-4302-2827-1
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Jacob Habgood and Nana Nielsen and Kevin Crossley and Martin Rijks 2010
Softcover ISBN: 978-1-4302-2826-4Published: 19 October 2010
eBook ISBN: 978-1-4302-2827-1Published: 31 December 2010
Edition Number: 1
Number of Pages: XXIV, 440
Topics: Game Development, Computing Milieux