The Game Maker’s Companion

Game Development: The Journey Continues

  • Authors
  • Jacob Habgood
  • Nana Nielsen
  • Martin Rijks
  • Kevin Crossley

Table of contents

  1. Front Matter
    Pages i-xxiv
  2. Fishpod

    1. Front Matter
      Pages 1-1
    2. Jacob Habgood, Nana Nielsen, Martin Rijks, Kevin Crossley
      Pages 3-12
    3. Jacob Habgood, Nana Nielsen, Martin Rijks, Kevin Crossley
      Pages 13-44
  3. Zool

    1. Front Matter
      Pages 45-46
    2. Jacob Habgood, Nana Nielsen, Martin Rijks, Kevin Crossley
      Pages 47-70
    3. Jacob Habgood, Nana Nielsen, Martin Rijks, Kevin Crossley
      Pages 71-102
    4. Jacob Habgood, Nana Nielsen, Martin Rijks, Kevin Crossley
      Pages 103-132
    5. Jacob Habgood, Nana Nielsen, Martin Rijks, Kevin Crossley
      Pages 133-162
  4. Shadows on Deck

    1. Front Matter
      Pages 163-163
    2. Jacob Habgood, Nana Nielsen, Martin Rijks, Kevin Crossley
      Pages 165-180
    3. Jacob Habgood, Nana Nielsen, Martin Rijks, Kevin Crossley
      Pages 181-198
    4. Jacob Habgood, Nana Nielsen, Martin Rijks, Kevin Crossley
      Pages 199-218
    5. Jacob Habgood, Nana Nielsen, Martin Rijks, Kevin Crossley
      Pages 219-248
    6. Jacob Habgood, Nana Nielsen, Martin Rijks, Kevin Crossley
      Pages 249-272
    7. Jacob Habgood, Nana Nielsen, Martin Rijks, Kevin Crossley
      Pages 273-306
    8. Jacob Habgood, Nana Nielsen, Martin Rijks, Kevin Crossley
      Pages 307-338
  5. Reference

    1. Front Matter
      Pages 339-339
    2. Jacob Habgood, Nana Nielsen, Martin Rijks, Kevin Crossley
      Pages 341-383
    3. Jacob Habgood, Nana Nielsen, Martin Rijks, Kevin Crossley
      Pages 385-393

About this book

Introduction

The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you'll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you'll get acquainted with a long-lost icon of platform gaming history on the way.

You'll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There's even a handy reference section at the back of the book which will be invaluable for adding common features to your own games.

With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker's Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well.

Keywords

collision detection control design development programming time

Bibliographic information