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The Essential Guide to 3D in Flash

  • Authors
  • RobĀ Bateman
  • RichardĀ Olsson

Table of contents

  1. Front Matter
    Pages i-xiv
  2. Rob Bateman, Richard Olsson
    Pages 1-8
  3. Rob Bateman, Richard Olsson
    Pages 9-17
  4. Rob Bateman, Richard Olsson
    Pages 19-46
  5. Rob Bateman, Richard Olsson
    Pages 47-86
  6. Rob Bateman, Richard Olsson
    Pages 87-120
  7. Rob Bateman, Richard Olsson
    Pages 121-146
  8. Rob Bateman, Richard Olsson
    Pages 147-169
  9. Rob Bateman, Richard Olsson
    Pages 171-191
  10. Rob Bateman, Richard Olsson
    Pages 193-215
  11. Rob Bateman, Richard Olsson
    Pages 217-250
  12. Back Matter
    Pages 251-264

About this book

Introduction

If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D.

  • Describes 3D concepts in theory and their implementation using Away3D
  • Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book
  • Each chapter contains a number of tutorials that focus on one specific feature or group of features

Keywords

3D ActionScript Adobe Flash Flash animation optimization shading technology

Bibliographic information