XNA is a growing market that is rapidly maturing. Users of the technology are becoming more proficient and a demand is emerging for more sophisticated books to deal with this demand. XNA 3.0 is the latest iteration of XNA and the widely considered to be feature-complete
The book provides a densely packed selection of ‘quick start’ recipes to solve individual problems that readers may encounter. It has been produced within Apress’ successful and proven ‘Recipes: from Problem to Solution’ style
Reimer Grootjans has been following the growth of XNA closely since its inception and is a respected author of online articles on this subject
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Table of contents (8 chapters)
About this book
Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use—it is built entirely on DirectX technology.
Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.
- game programming
About the author
Book Title: XNA 3.0 Game Programming Recipes
Book Subtitle: A Problem-Solution Approach
Authors: Riemer Grootjans
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: Riemer Grootjans 2009
Softcover ISBN: 978-1-4302-1855-5Published: 05 March 2009
eBook ISBN: 978-1-4302-1856-2Published: 26 May 2009
Edition Number: 1
Number of Pages: XX, 649
Topics: Game Development, Software Engineering