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Building XNA 2.0 Games

A Practical Guide for Independent Game Development

  • Authors
  • James Silva
  • John Sedlak

Table of contents

  1. Front Matter
    Pages i-xx
  2. Pages 1-17
  3. Pages 19-39
  4. Pages 41-50
  5. Pages 51-92
  6. Pages 93-126
  7. Pages 127-169
  8. Pages 171-220
  9. Pages 333-360
  10. Pages 361-398
  11. Back Matter
    Pages 399-442

About this book

Introduction

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai.

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art.

This title shows software developers the following:

  • The creation of a polished game from start to finish
  • Design philosophies
  • Next–gen 2D graphics, including shaders
  • Techniques for fast, fluid game play
  • XACT Audio and XInput
  • Eye–catching particle effects for visual stimulation

The book is packed full of code, pictures, and valuable insights into XNA game development.

Keywords

Audio Game design Processing Shader XNA character game development

Bibliographic information