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  • © 2006

Programming Sudoku

Apress

Authors:

  • Sudoku is amazingly popular

  • A beginning programmer’s guide with a gaming slant. It mixes learning and fun

  • Teaches the reader how to build a fun, complex, and addictive puzzle game

  • 6446 Accesses

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eBook USD 19.99
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  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 24.99
Price excludes VAT (Canada)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

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Table of contents (7 chapters)

  1. Front Matter

    Pages i-xv
  2. What Is Sudoku?

    Pages 1-10
  3. Advanced Techniques

    Pages 95-137
  4. How to Play Kakuro

    Pages 171-179
  5. Back Matter

    Pages 181-214

About this book

Sudoku is a wildly popular puzzle game. Sudoku puzzles are 9x9 grids, and each square in the grid consists of a 3x3 subgrid called a region. Your goal is to fill in the squares so that each column, row, and region contains the numbers 1 through 9 exactly once. And some squares already contain numbers or symbols, which lend clues toward the solution.

Programming Sudoku provides you with great approaches to building and solving Sudoku and other similar puzzles. Using ingenious artificial intelligence and game theory techniques, you'll learn how to get a computer to solve these puzzles for you.

This is a fun, intriguing read, whether you're a novice or advanced programmer. It acknowledges the .NET platform as a base, but you'll find this book interesting whatever your programming background. The core techniques in the book enable you to solve Sudoku on any programming platform.

Keywords

  • .NET
  • Web Services
  • Windows
  • artificial intelligence
  • game theory
  • language
  • programming
  • user interface

Reviews

Sudoku is an amazingly popular, nearly addictive new puzzle game. This book catches the wave of popular demand for Sudoku, offering every developer their favorite approach to any puzzle like Sudoku: how to get a computer to solve it for them, using ingenious artificial intelligence and game theory techniques. The book offers a fun and intriguing read for novice and advanced programmers alike. It uses the Microsoft’s .NET platform as a base, but since the core techniques involved will solve Sudoku on any programming platform, programmers from any background with an interest in Sudoku will find it interesting.

About the author

Wei-Meng Lee is a technologist and founder of Developer Learning Solutions, a technology company that specializes in hands-on training for the latest Microsoft technologies. Wei-Meng speaks regularly at international conferences and has authored and coauthored numerous books on .NET, XML, and wireless technologies.

Bibliographic Information

Buy it now

Buying options

eBook USD 19.99
Price excludes VAT (Canada)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 24.99
Price excludes VAT (Canada)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access