Table of contents

  1. Front Matter
    Pages i-xii
  2. R. J. Mitchell
    Pages 1-11
  3. R. J. Mitchell
    Pages 12-41
  4. R. J. Mitchell
    Pages 42-58
  5. R. J. Mitchell
    Pages 59-78
  6. R. J. Mitchell
    Pages 79-84
  7. R. J. Mitchell
    Pages 85-91
  8. R. J. Mitchell
    Pages 92-106
  9. R. J. Mitchell
    Pages 107-118
  10. R. J. Mitchell
    Pages 119-129
  11. R. J. Mitchell
    Pages 130-142
  12. R. J. Mitchell
    Pages 143-157
  13. R. J. Mitchell
    Pages 158-170
  14. R. J. Mitchell
    Pages 171-178
  15. R. J. Mitchell
    Pages 179-188
  16. R. J. Mitchell
    Pages 189-197
  17. R. J. Mitchell
    Pages 198-205
  18. R. J. Mitchell
    Pages 206-218
  19. R. J. Mitchell
    Pages 219-231
  20. R. J. Mitchell
    Pages 232-250

About this book

Introduction

Programming is a skill requiring knowledge of both the basic constructs of computer languages and the techniques employing these constructs. How these are used in any application is often determined by experience of existing programs. This book provides such experience by describing the techniques and implementing them in one useful program: an advanced drawing package. The book also shows the development of a large program. The program is implemented using TopSpeed Modula-2 running on IBM PCs and compatibles. Modula-2 is ideally suited for the task. A knowledge of the language is assumed. The program, including its source, is available on disk.

Keywords

development language programming

Authors and affiliations

  • R. J. Mitchell
    • 1
  1. 1.Department of CyberneticsUniversity of ReadingUK

Bibliographic information

  • DOI https://doi.org/10.1007/978-1-349-12439-8
  • Copyright Information Macmillan Publishers Limited 1991
  • Publisher Name Palgrave, London
  • eBook Packages Engineering
  • Print ISBN 978-0-333-55453-1
  • Online ISBN 978-1-349-12439-8
  • About this book