Games in Operations Management

IFIP TC5/WG5.7 Fourth International Workshop of the Special Interest Group on Integrated Production Management Systems and the European Group of University Teachers for Industrial Management EHTB November 26–29, 1998, Ghent, Belgium

  • Jens O. Riis
  • Riitta Smeds
  • Rik Van Landeghem

Part of the IFIP — The International Federation for Information Processing book series (IFIPAICT, volume 42)

Table of contents

  1. Front Matter
    Pages i-viii
  2. Development of Games

    1. Front Matter
      Pages 1-1
    2. Matleena Pankakoski
      Pages 3-14
    3. Riitta Smeds, Tapio Takala, Päivi Haho, Matti Gröhn, Janne Jalkanen, Marko Nieminen et al.
      Pages 15-24
    4. Susanna Virtanen, Riitta Smeds, Matti Gröhn, Janne Ikäheimonen, Janne Jalkanen, Hanna Kervinen et al.
      Pages 25-34
    5. Uffe Thorsteinsson
      Pages 35-46
  3. Games in a Manufacturing Environment

  4. Games in a Services Environment

    1. Front Matter
      Pages 111-111
    2. Juan L. Cano, Ruben Rebollar, Maria J. Sáenz
      Pages 113-124
    3. Nicolas Müller, Patrick Martens, Peter Willen, Henri Müller(-Malek)
      Pages 125-135
  5. Games for Teaching Organizational Values

    1. Front Matter
      Pages 137-137
    2. Eddy De Clercq
      Pages 139-149
    3. Heini Ikävalko, Miia Martinsuo
      Pages 151-162
    4. Sven Haferkamp, Siân Thomas, Klaus Henning
      Pages 179-192

About this book

Introduction

Learning has become a constant state of mind for most professionals in today's organizations. However, to become a true learning enterprise, organizations cannot stop at instilling this yearning for knowledge into their collaborators. They must also capture and formalize the common know-how of the organization, as well as provide time and infrastructure to allow learning moments to happen. The aim of the Gaming Workgroup within IFIP 5.7 on Integrated Production Management Systems and the European Group of University Teachers for Industrial Management EHTB is to develop tools and formalisms to support experimental learning in these organizations. It has been proven that modelling the know-how, using visual environments such as multimedia and graphic simulations, is a first step. This in turn allows for the development of games, i.e. challenging settings that foster group interaction and problem solving.
Games in Operations Management provides an excellent overview of the different game formats that have been developed and tested in past years, and includes games in a manufacturing environment, games in a services environment, and games for teaching organizational values. The book comprises the selected, revised proceedings of the 4th International Workshop on Games in Production Management: Experimental Learning in Industrial Management, which was sponsored by the International Federation for Information Processing (IFIP) and held in November, 1998, in Ghent, Belgium.
The book will be of particular interest to organizational trainers, providing a good overview of state-of-the-art game and training formats as well as hints and advice on how to organize interactive training sessions. It will also be of interest to researchers in industrial engineering, industrial management, and operations management.

Keywords

Change Management Manufacturing business modeling optimization organization organizations project management tools

Editors and affiliations

  • Jens O. Riis
    • 1
  • Riitta Smeds
    • 2
  • Rik Van Landeghem
    • 3
  1. 1.Aalborg UniversityDenmark
  2. 2.Helsinki University of TechnologyFinland
  3. 3.Ghent UniversityBelgium

Bibliographic information

  • DOI https://doi.org/10.1007/978-0-387-35506-1
  • Copyright Information IFIP International Federation for Information Processing 2000
  • Publisher Name Springer, Boston, MA
  • eBook Packages Springer Book Archive
  • Print ISBN 978-1-4757-5306-6
  • Online ISBN 978-0-387-35506-1
  • Series Print ISSN 1868-4238
  • Series Online ISSN 1868-422X
  • About this book