Computers and Games

Second International Conference, CG 2000 Hamamatsu, Japan, October 26–28, 2000 Revised Papers

  • Tony Marsland
  • Ian Frank
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2063)

Table of contents

  1. Front Matter
    Pages I-XIII
  2. Search and Strategies

    1. Paul E. Utgoff, Richard P. Cochran
      Pages 1-18
    2. Tristan Cazenave
      Pages 39-54
    3. Roel van der Goot
      Pages 87-95
    4. Haw-ren Fang, Tsan-sheng Hsu, Shun-chin Hsu
      Pages 96-114
  3. Learning and Pattern Acquisition

    1. Jack van Rijswijck
      Pages 115-132
    2. Jan Ramon, Tom Francis, Hendrik Blockeel
      Pages 151-169
    3. Levente Kocsis, Jos Uiterwijk, Jaap van den Herik
      Pages 170-185
  4. Theory and Complexity Issues

    1. Wolfgang Slany
      Pages 186-203
    2. Aviezri S. Fraenkel
      Pages 204-213
    3. Masashi Kiyomi, Tomomi Matsui
      Pages 229-240
    4. Marcel Crâşmaru, John Tromp
      Pages 241-249
  5. Further Experiments with Games

About these proceedings

Keywords

Computer and games RoboCup agents algorithmic learning complexity computational learning computer games data mining game theory learning pattern association reinforcement learning search algorithms search strategies searching

Editors and affiliations

  • Tony Marsland
    • 1
  • Ian Frank
    • 2
  1. 1.Department of Computer ScienceUniversity of AlbertaEdmontonCanada
  2. 2.Future University - HakodateHakodateJapan

Bibliographic information

  • DOI https://doi.org/10.1007/3-540-45579-5
  • Copyright Information Springer-Verlag Berlin Heidelberg 2001
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-540-43080-3
  • Online ISBN 978-3-540-45579-0
  • Series Print ISSN 0302-9743
  • About this book