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  • © 2001

Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

International Conference ICVS 2001 Avignon, France, September 27-28, 2001 Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 2197)

Conference series link(s): ICVS: International Conference on Virtual Storytelling

Conference proceedings info: ICVS 2001.

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Table of contents (24 papers)

  1. Front Matter

    Pages I-XI
  2. New Techniques

    1. Generation of True 3D Films

      • Jean-Christophe Nebel
      Pages 10-19
    2. Spatial Sound Enhancing Virtual Story Telling

      • David Murphy, Ian Pitt
      Pages 20-29
    3. The VISIONS Project

      • Olivier Balet, Paul Kafno, Fred Jordan, Tony Polichroniadis
      Pages 30-39
    4. Programming Agent with Purposes: Application to Autonomous Shooting in Virtual Environment

      • Pierre-Alexandre Favier, Pierre De Loor, Jacques Tisseau
      Pages 40-43
    5. Interactive Immersive Transfiction

      • Alok Nandi, Xavier Marichal
      Pages 44-47
  3. Authoring Tools

    1. An Authoring Tool for Intelligent Educational Games

      • Massimo Zancanaro, Alessandro Cappelletti, Claudio Signorini, Carlo Strapparava
      Pages 61-68
  4. Virtual Characters

    1. Real Characters in Virtual Stories

      • Isabel Machado, Ana Paiva, Paul Brna
      Pages 127-134
    2. Real-Time Character Animation Using Multi-layered Scripts and Spacetime Optimization

      • Eric Menou, Vincent Bonnafous, Jean-Pierre Jessel, René Caubet
      Pages 135-144
    3. Characters in Search of an Author: AI-Based Virtual Storytelling

      • Marc Cavazza, Fred Charles, Steven J. Mead
      Pages 145-154
    4. Virtual Agents’ Self-Perception in Story Telling

      • Eric Maffre, Jacques Tisseau, Marc Parenthoёn
      Pages 155-158
  5. Applications

    1. Reflections from a Hobby Horse

      • Paul Kafno
      Pages 161-170
    2. DocToon© — A Mediator in the Hospital of the XXIst Century

      • Benoît Labaye, Nadia Guérin, Sébastien Dohogne
      Pages 171-180

Other Volumes

  1. Virtual Storytelling Using Virtual Reality Technologies for Storytelling

    International Conference ICVS 2001 Avignon, France, September 27–28, 2001 Proceedings

About this book

The story is the richest heritage of human civilizations. One can imagine the ?rst stories being told, several thousand centuries ago, by wise old men huddled around camp?res. Since this time, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have been created to enhance the story environment. Actors, dancers, and technicians have replaced the lone storyteller. The story is no longer the sole preserve of oral narrative but can be realized in book, theatrical, dance, or movie form. Even the audience can extend up to several million individuals. And yet in its many forms the story lies at the heart of one of the world’s most important industries. The advent of the digital era has enhanced and accelerated this evolution: image synthesis, digital special e?ects, new Human-Computer interfaces, and the Internet allow one not only to realize more sophisticated narrative forms but also to create new concepts such as video gaming and virtual environments. The art of storytelling is becoming evermore complex. Virtual reality o?ers new tools to capture, and to interactively modify the imaginary environment, in ever more intuitive ways, coupled with a maximum sensory feedback. In fact, virtual reality technologies o?er enhanced and exciting production possibilities for the creation and non-linear manipulation in real time, of almost any story form. This has lead to the new concept of Virtual Storytelling.

Keywords

  • AI-based storytelling
  • Performance
  • Virtual reality
  • animated characters
  • animation
  • autonomous agents
  • cooperative activities
  • interactive storytelling
  • learning
  • mixed reality
  • operating system
  • optimization
  • programming
  • robot
  • virtual storytelling

Editors and Affiliations

  • Virtual Reality Department, CS SI, Toulouse, France

    Olivier Balet

  • Laboratoire d’Informatique, Université d’Avignon, Avignon Cedex, France

    Gérard Subsol

  • IRIT, Université Paul Sabatier, Toulouse Cedex 4, France

    Patrice Torguet

Bibliographic Information

Buying options

eBook USD 74.99
Price excludes VAT (USA)
  • ISBN: 978-3-540-45420-5
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book USD 99.00
Price excludes VAT (USA)