Virtual Storytelling Using Virtual Reality Technologies for Storytelling

International Conference ICVS 2001 Avignon, France, September 27–28, 2001 Proceedings

  • Olivier Balet
  • Gérard Subsol
  • Patrice Torguet

Part of the Lecture Notes in Computer Science book series (LNCS, volume 2197)

Table of contents

  1. Front Matter
    Pages I-XI
  2. New Techniques

    1. Jean-Christophe Nebel
      Pages 10-19
    2. David Murphy, Ian Pitt
      Pages 20-29
    3. Olivier Balet, Paul Kafno, Fred Jordan, Tony Polichroniadis
      Pages 30-39
    4. Pierre-Alexandre Favier, Pierre De Loor, Jacques Tisseau
      Pages 40-43
    5. Alok Nandi, Xavier Marichal
      Pages 44-47
  3. Authoring Tools

    1. Massimo Zancanaro, Alessandro Cappelletti, Claudio Signorini, Carlo Strapparava
      Pages 61-68
  4. A New Form of Narration

  5. Virtual Characters

    1. Isabel Machado, Ana Paiva, Paul Brna
      Pages 127-134
    2. Eric Menou, Vincent Bonnafous, Jean-Pierre Jessel, René Caubet
      Pages 135-144
    3. Marc Cavazza, Fred Charles, Steven J. Mead
      Pages 145-154
    4. Eric Maffre, Jacques Tisseau, Marc Parenthoёn
      Pages 155-158
  6. Applications

    1. Paul Kafno
      Pages 161-170
    2. Benoît Labaye, Nadia Guérin, Sébastien Dohogne
      Pages 171-180

About these proceedings

Introduction

The story is the richest heritage of human civilizations. One can imagine the ?rst stories being told, several thousand centuries ago, by wise old men huddled around camp?res. Since this time, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have been created to enhance the story environment. Actors, dancers, and technicians have replaced the lone storyteller. The story is no longer the sole preserve of oral narrative but can be realized in book, theatrical, dance, or movie form. Even the audience can extend up to several million individuals. And yet in its many forms the story lies at the heart of one of the world’s most important industries. The advent of the digital era has enhanced and accelerated this evolution: image synthesis, digital special e?ects, new Human-Computer interfaces, and the Internet allow one not only to realize more sophisticated narrative forms but also to create new concepts such as video gaming and virtual environments. The art of storytelling is becoming evermore complex. Virtual reality o?ers new tools to capture, and to interactively modify the imaginary environment, in ever more intuitive ways, coupled with a maximum sensory feedback. In fact, virtual reality technologies o?er enhanced and exciting production possibilities for the creation and non-linear manipulation in real time, of almost any story form. This has lead to the new concept of Virtual Storytelling.

Keywords

AI-based storytelling Performance Virtual reality animated characters animation autonomous agents cooperative activities interactive storytelling learning mixed reality operating system optimization programming robot virtual storytelling

Editors and affiliations

  • Olivier Balet
    • 1
  • Gérard Subsol
    • 2
  • Patrice Torguet
    • 3
  1. 1.Virtual Reality DepartmentCS SIToulouseFrance
  2. 2.Laboratoire d’InformatiqueUniversité d’AvignonAvignon CedexFrance
  3. 3.IRITUniversité Paul SabatierToulouse Cedex 4France

Bibliographic information

  • DOI https://doi.org/10.1007/3-540-45420-9
  • Copyright Information Springer-Verlag Berlin Heidelberg 2001
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-540-42611-0
  • Online ISBN 978-3-540-45420-5
  • Series Print ISSN 0302-9743
  • About this book