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  • © 2006

Persuasive Technology

First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006, Proceedings

Editors:

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Part of the book series: Lecture Notes in Computer Science (LNCS, volume 3962)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): PERSUASIVE: International Conference on Persuasive Technology

Conference proceedings info: PERSUASIVE 2006.

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Table of contents (33 papers)

  1. Front Matter

  2. Persuasive Technology for Human Well-Being: Setting the Scene

    1. Persuasive Technology for Human Well-Being: Setting the Scene

      • Wijnand IJsselsteijn, Yvonne de Kort, Cees Midden, Berry Eggen, Elise van den Hoven
      Pages 1-5
  3. Psychological Principles of Persuasive Technology

    1. Changing Induced Moods Via Virtual Reality

      • Rosa María Baños, Víctor Liaño, Cristina Botella, Mariano Alcañiz, Belén Guerrero, Beatriz Rey
      Pages 7-15
    2. Persuasiveness of a Mobile Lifestyle Coaching Application Using Social Facilitation

      • Roland Gasser, Dominique Brodbeck, Markus Degen, Jürg Luthiger, Remo Wyss, Serge Reichlin
      Pages 27-38
    3. Cueing Common Ecological Behaviors to Increase Environmental Attitudes

      • Gert Cornelissen, Mario Pandelaere, Luk Warlop
      Pages 39-44
    4. Persuasive Appliances: Goal Priming and Behavioral Response to Product-Integrated Energy Feedback

      • Teddy McCalley, Florian Kaiser, Cees Midden, Merijn Keser, Maarten Teunissen
      Pages 45-49
    5. The Persuasive Power of Mediated Risk Experiences

      • Anneloes Meijnders, Cees Midden, Teddy McCalley
      Pages 50-54
  4. Persuasive Technology: Theory and Modelling

    1. Feeling Strangely Fine: The Well-Being Economy in Popular Games

      • Pippin Barr, Rilla Khaled, James Noble, Robert Biddle
      Pages 60-71
    2. Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design

      • Rilla Khaled, Pippin Barr, James Noble, Ronald Fischer, Robert Biddle
      Pages 72-83
    3. Persuasion Artifices to Promote Wellbeing

      • Fiorella de Rosis, Irene Mazzotta, Maria Miceli, Isabella Poggi
      Pages 84-95
    4. Well-Being to “Well Done!”: The Development Cycle in Role-Playing Games

      • Pippin Barr, Rilla Khaled, James Noble, Robert Biddle
      Pages 96-99
    5. Investigating Social Software as Persuasive Technology

      • Rilla Khaled, Pippin Barr, James Noble, Robert Biddle
      Pages 104-107
    6. Towards an Architecture for an Adaptive Persuasive System

      • Hien Nguyen, Judith Masthoff
      Pages 108-111
  5. Persuasive Technology: Design, Applications and Evaluations

    1. Persuasive Design: Fringes and Foundations

      • Johan Redström
      Pages 112-122
    2. Break the Habit! Designing an e-Therapy Intervention Using a Virtual Coach in Aid of Smoking Cessation

      • Jorne Grolleman, Betsy van Dijk, Anton Nijholt, Andrée van Emst
      Pages 133-141

Other Volumes

  1. Persuasive Technology

    First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006. Proceedings

About this book

Persuasive technology is the general class of technology that has the explicit purpose of changing human attitudes and behaviours. Persuasive technologies apply principles of social psychology in influencing people; principles of credibility, trust, reciprocity, authority and the like. Social psychologists have spent a great deal of effort over many years in trying to understand how attitude and behaviour change comes about, focusing on the effectiveness of human persuaders, and the persuasive power of messages delivered through non-interactive mass-media, such as newspapers or television. Harnessing the persuasive power of current interactive media, persuasive technology was recently identified as a separate research field, as evidenced by B.J. 1 Fogg’s first discussion of the domain. Fogg characterises computers designed to 2 persuade as the 5th major wave in computing . The scope of technologies that hold persuasive potential is broader than ICT alone, and includes persuasive product design and architectural design, yet the interactive nature of computers uniquely enables user-sensitive and user-adaptive responding, allowing persuasive messages to be tailored to the specific user in question, presented at the right place and at the right time, thereby heightening their likely persuasive impact.

Keywords

  • Ambient Intelligence
  • Navigation
  • architecture
  • civic affairs
  • communication
  • communication science
  • environmental conservation
  • environmental psychology
  • game design
  • intelligence
  • learning
  • persuasive technologies
  • proving
  • therapy
  • unmanned aerial vehicle

Editors and Affiliations

  • Eindhoven University of Technology, Eindhoven, The Netherlands

    Wijnand A. IJsselsteijn

  • Technology Management, Eindhoven University of Technology, Eindhoven, The Netherlands

    Yvonne A. W. Kort

  • Department of Human-Technology Interaction, Eindhoven University of Technology, Eindhoven, The Netherlands

    Cees Midden

  • Faculteit Industrial Design, Technische Universiteit Eindhoven, Eindhoven, The Netherlands

    Berry Eggen

  • Industrial Design Department, Eindhoven University of Technology, Eindhoven, The Netherlands

    Elise Hoven

Bibliographic Information

Buying options

eBook
USD 64.99
Price excludes VAT (USA)
  • ISBN: 978-3-540-34293-9
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book
USD 84.99
Price excludes VAT (USA)