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  • Conference proceedings
  • © 2006

Technologies for E-Learning and Digital Entertainment

First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 3942)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): Edutainment: International Conference on E-Learning and Games

Conference proceedings info: Edutainment 2006.

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  • ISBN: 978-3-540-33424-8
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Table of contents (174 papers)

  1. Front Matter

  2. Keynote Speeches

    1. Abstracts

      • Ruth Aylett
      Pages 1-3
  3. Invited Papers

    1. VR-Enabled Bio Edutainment

      • Y. Y. Cai, C. W. Chan, B. F. Lu, C. Indhumathi, Y. Jiang
      Pages 4-4
    2. Virtual Reality and Mixed Reality for Virtual Learning Environments

      • Zhigeng Pan, Adrian David Cheok, Hongwei Yang, Jiejie Zhu, Jiaoying Shi
      Pages 6-6
  4. E-Learning Platforms and Tools

    1. Intelligent Tutorial Planning Based on Extended Knowledge Structure Graph

      • Zhuohua Duan, Yunfei Jiang, Zixing Cai
      Pages 7-16
    2. Designing Social Navigation for a Virtual Community of Practice

      • Wen Xu, Karel Kreijns, Jun Hu
      Pages 27-38
    3. Applying the Adaptive Learning Material Producing Strategy to Group Learning

      • Bin-Shyan Jong, Te-Yi Chan, Yu-Lung Wu, Tsong-Wuu Lin
      Pages 39-49
    4. Comparison of Two Learning Models for Collaborative e-Learning

      • Chan Jung Park, Jung Suk Hyun
      Pages 50-59
    5. On Demand E-Learning with Service Grid Technologies

      • Zongwei Luo, Yulian Fei, Junyuan Liang
      Pages 60-69
    6. Trans-disciplinary Avenues in Education: Computing and Art

      • Selim Balcisoy, Elif Ayiter
      Pages 80-89
    7. Enhanced SCORM Sequencing Rule for e-Learning System

      • Yong-Sang Cho, Dae-Jun Hwang, Tae-Myung Chung, Sung-Ki Choi, Woo-In Bae
      Pages 90-99
    8. The Research on a Kind of Knowledge Network for Self-learning

      • Xingwei Hao, Xiangxu Meng
      Pages 116-123
    9. Research on Personalized Knowledge Service System in Community E-Learning

      • Yan-wen Wu, Qi Luo, Yu-jun Liu, Ying Yu, Zhao-hua Zhang, Yan Cao
      Pages 124-131
    10. Using Instruction Strategy for a Web-Based Intelligent Tutoring System

      • Yongjun Jing, Shaochun Zhong, Xin Li, Jinan Li, Xiaochun Cheng
      Pages 132-139
    11. E-Learning Resource Management Knowledge

      • Laxmi Saxena
      Pages 140-146

Other Volumes

  1. Technologies for E-Learning and Digital Entertainment

About this book

Edutainment 2006 is an international conference on research and development on e-learning and digital entertainment. The main purpose of the conference is the d- cussion, information and opinions exchange on the development and use of such s- tems. It provides a very interesting opportunity for researchers who want to attend or present communications at these events. The conference includes plenary invited talks, workshops, tutorials, paper presentation tracks and panel discussions. "Edutainment" is a recently coined term that expresses the union between education and entertainment in a television program, game or website. Today, the world of multimedia games and activities is a place where education and entertainment meet. Edutainment has evolved as a prospering research topic banding together formerly disjoined disciplines stemming from education, entertainment as well as computer s- ence. Thus, with this conference, we can bring people from different fields together to discuss techniques for e-learning and digital entertainment as well as about the future of edutainment. This conference developed from the previous Europe–China Workshop on E-learning and Games called Edutainment 2005 (April 28-March 2, 2005), which was originally based on the ELVIS project, an EU–Asia link project (Prof. Ruth Alyett was the project coordinator and Prof. Zhigeng Pan was the project leader). It was also a sub-event for celebrating the 30th Anniversary of EU China Diplomatic Relations. During this workshop, experts from home and abroad were invited to give keynote speeches, and about 90 people attended the workshop.


  • Augmented Reality
  • animation
  • artificial life
  • collaborative learning
  • e-learning
  • educational entertainment
  • learning
  • mobile Learning
  • rendering
  • simulation
  • tools
  • virtual reality

Editors and Affiliations

  • State Key Lab of CAD&CG, Zhejiang University, Hangzhou, China

    Zhigeng Pan

  • School of Mathematical and Computer Sciences, Heriot Watt University, Edinburgh, Scotland

    Ruth Aylett

  • Fraunhofer IGD, Rostock, Germany

    Holger Diener

  • State Key Lab of CAD&CG, Zhejiang University, Hangzhou, P.R. China

    Xiaogang Jin

  • Digital Storytelling Dept, ZGDV e.V., Darmstadt, Germany

    Stefan Göbel

  • School of Management, Shenzhen University, Shenzhen, P.R. China

    Li Li

Bibliographic Information

Buying options

eBook USD 149.00
Price excludes VAT (USA)
  • ISBN: 978-3-540-33424-8
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout