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  • Conference proceedings
  • © 2006

Computers and Games

4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 3846)

Part of the book sub series: Theoretical Computer Science and General Issues (LNTCS)

Conference series link(s): CG: International Conference on Computers and Games

Conference proceedings info: CG 2004.

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Table of contents (22 papers)

  1. Front Matter

  2. Efficient Control of Selective Simulations

    • Brian Sheppard
    Pages 1-20
  3. Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games

    • Darse Billings, Aaron Davidson, Terence Schauenberg, Neil Burch, Michael Bowling, Robert Holte et al.
    Pages 21-34
  4. Rediscovering *-Minimax Search

    • Thomas Hauk, Michael Buro, Jonathan Schaeffer
    Pages 35-50
  5. *-Minimax Performance in Backgammon

    • Thomas Hauk, Michael Buro, Jonathan Schaeffer
    Pages 51-66
  6. Learning to Estimate Potential Territory in the Game of Go

    • Erik C. D. van der Werf, H. Jaap van den Herik, Jos W. H. M. Uiterwijk
    Pages 81-96
  7. An Improved Safety Solver for Computer Go

    • Xiaozhen Niu, Martin Müller
    Pages 97-112
  8. An External-Memory Retrograde Analysis Algorithm

    • Ping-hsun Wu, Ping-Yi Liu, Tsan-sheng Hsu
    Pages 145-160
  9. Generating an Opening Book for Amazons

    • Akop Karapetyan, Richard J. Lorentz
    Pages 161-174
  10. Building a World-Champion Arimaa Program

    • David Fotland
    Pages 175-186
  11. Blockage Detection in Pawn Endings

    • Omid David Tabibi, Ariel Felner, Nathan S. Netanyahu
    Pages 187-201
  12. Dao: A Benchmark Game

    • H. (Jeroen) H. L. M. Donkers, H. Jaap van den Herik, Jos W. H. M. Uiterwijk
    Pages 202-219
  13. Incremental Transpositions

    • Bernard Helmstetter, Tristan Cazenave
    Pages 220-231
  14. Kayles on the Way to the Stars

    • Rudolf Fleischer, Gerhard Trippen
    Pages 232-245
  15. Searching over Metapositions in Kriegspiel

    • Andrea Bolognesi, Paolo Ciancarini
    Pages 246-261
  16. The Relative History Heuristic

    • Mark H. M. Winands, Erik C. D. van der Werf, H. Jaap van den Herik, Jos W. H. M. Uiterwijk
    Pages 262-272
  17. Locally Informed Global Search for Sums of Combinatorial Games

    • Martin Müller, Zhichao Li
    Pages 273-284

Other Volumes

  1. Computers and Games

    4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers

Keywords

  • artificial intelligence
  • chess
  • computer
  • computer chess
  • computer chess championship
  • database
  • intelligence
  • learning
  • algorithm analysis and problem complexity

Editors and Affiliations

  • Games and AI Group, MICC, Faculty of Humanities and Sciences, Universiteit Maastricht, Maastricht, The Netherlands

    H. Jaap Herik

  • School of Computer Science, Reykjavík University, Reykjavík, Iceland

    Yngvi Björnsson

  • Center for Automation Research, University of Maryland, USA

    Nathan S. Netanyahu

Bibliographic Information

Buying options

eBook USD 59.99
Price excludes VAT (USA)
  • ISBN: 978-3-540-32489-8
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book USD 79.99
Price excludes VAT (USA)