Skip to main content
  • Conference proceedings
  • © 2005

Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

Third International Conference, VS 2005, Strasbourg, France, November 30-December 2, 2005, Proceedings

Editors:

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 3805)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): ICVS: International Conference on Virtual Storytelling

Conference proceedings info: ICVS 2005.

Buying options

eBook USD 69.99
Price excludes VAT (USA)
  • ISBN: 978-3-540-32285-6
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book USD 89.99
Price excludes VAT (USA)

This is a preview of subscription content, access via your institution.

Table of contents (33 papers)

  1. Front Matter

  2. Virtual Reality Technologies

    1. Front Matter

      Pages 1-1
    2. Virtual Reality Technology and Museum Exhibit

      • Michitaka Hirose
      Pages 3-11
    3. A Context-Based Storytelling with a Responsive Multimedia System (RMS)

      • Youngho Lee, Sejin Oh, Woontack Woo
      Pages 12-21
    4. FELIX 3D Display: Human-Machine Interface for Interactive Real Three-Dimensional Imaging

      • Knut Langhans, Klaas Oltmann, Sebastian Reil, Lars Goldberg, Hannes Hatecke
      Pages 22-31
    5. Proposing Daily Visual Feedback as an Aide to Reach Personal Goals

      • Ana C. Andrés del Valle, Agata Opalach
      Pages 32-40
  3. Virtual Characters

    1. Front Matter

      Pages 51-51
    2. An Emotional Architecture for Virtual Characters

      • Ricardo Imbert, Angélica de Antonio
      Pages 63-72
    3. Generating Verbal and Nonverbal Utterances for Virtual Characters

      • Benjamin Kempe, Norbert Pfleger, Markus Löckelt
      Pages 73-76
    4. Scenejo – An Interactive Storytelling Platform

      • Sebastian Weiss, Wolfgang Müller, Ulrike Spierling, Florian Steimle
      Pages 77-80
  4. Drama and Emotion

    1. Front Matter

      Pages 81-81
    2. Formal Encoding of Drama Ontology

      • Rossana Damiano, Vincenzo Lombardo, Antonio Pizzo
      Pages 95-104
    3. Emotional Spectrum Developed by Virtual Storytelling

      • Nelson Zagalo, Ana Torres, Vasco Branco
      Pages 105-114
    4. The Control of Agents’ Expressivity in Interactive Drama

      • Nicolas Szilas, Maurizio Mancini
      Pages 115-124
    5. Agency and the “Emotion Machine”

      • Josephine Anstey
      Pages 125-128
  5. Interactive Digital Storytelling

    1. Front Matter

      Pages 133-133

Other Volumes

  1. Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

    Third International Conference, ICVS 2005, Strasbourg, France, November 30 - December 2, 2005. Proceedings

About this book

The 1st International Conference on Virtual Storytelling took place on September 27–28, 2001, in Avignon (France) in the prestigious Popes’ Palace. Despite the tragic events of September 11 that led to some last-minute cancellations, nearly 100 people from 14 different countries attended the 4 invited lectures given by international experts, the 13 scientific talks and the 6 scientific demonstrations. Virtual Storytelling 2003 was held on November 20–21, 2003, in Toulouse (France) in the Modern and Contemporary Art Museum “Les Abattoirs.” One hundred people from 17 different countries attended the conference composed of 3 invited lectures, 16 scientific talks and 11 posters/demonstrations. Since autumn 2003, there has been strong collaboration between the two major virtual/digital storytelling conference series in Europe: Virtual Storytelling and TIDSE (Technologies for Interactive Digital Storytelling and Entertainment). Thus the conference chairs of TIDSE and Virtual Storytelling decided to establish a 2 year turnover for both conferences and to join the respective organizers in the committees. For the third edition of Virtual Storytelling, the Organization Committee chose to extend the conference to 3 days so that more research work and applications could be be presented, to renew the Scientific and Application Board, to open the conference to new research or artistic communities, and to call for the submission of full papers and no longer only abstracts so as to make a higher-level selection.

Keywords

  • 3D
  • AI-based storytelling
  • HCI
  • Multimedia
  • Navigation
  • Performance
  • animated characters
  • animation
  • architecture
  • cooperative activities
  • interactive narrative
  • ontology
  • robotic actors
  • virtual reality
  • virtual storytelling

Editors and Affiliations

  • Université de Perpignan, LTS, Perpignan Cedex, France

    Gérard Subsol

Bibliographic Information

Buying options

eBook USD 69.99
Price excludes VAT (USA)
  • ISBN: 978-3-540-32285-6
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book USD 89.99
Price excludes VAT (USA)