Overview
- A concise introductory text to most of the mathematics found in computer graphics
- Easy to understand concepts
- Mathematics for the non-mathematician
- Includes supplementary material: sn.pub/extras
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About this book
Baffled by maths? Then don't give up hope.
John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.
In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.
After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.
Get to grips with mathematics fast - Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.
The book you will read once, and refer to over and over again!
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Keywords
Table of contents (13 chapters)
Reviews
From the reviews of the second edition:
“The aim of this book is to give a computer user mathematical tools and techniques to solve problems in computer graphics. It specifically targets non-mathematicians … giving a good overview of what mathematics can do for the computer graphics user, designer and programmer. … the book does fulfil its own promise – to present the reader with the mathematics’ basics useful for computer graphics, and to give the ability to refer to more challenging math topics with confidence.” (A. Ulovec, Monatshefte für Mathematik, Vol. 155 (2), October, 2008)Authors and Affiliations
Bibliographic Information
Book Title: Mathematics for Computer Graphics
Authors: John Vince
DOI: https://doi.org/10.1007/1-84628-283-7
Publisher: Springer London
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag London 2006
eBook ISBN: 978-1-84628-283-6Published: 19 December 2005
Edition Number: 2
Number of Pages: XIV, 248
Number of Illustrations: 175 b/w illustrations
Additional Information: Originally published in the series "Essential Series"
Topics: Mathematics of Computing, Simulation and Modeling, Computer Graphics, Math Applications in Computer Science