Overview
- First book to deal with applications of shared or collaborative virtual environments
- High relevance to new media and computer-mediated communication developments
- Essential reading for anyone researching and working in shared or collaborative virtual environments
Part of the book series: Computer Supported Cooperative Work (CSCW, volume 34)
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About this book
Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, ‘The Social Life of Avatars’, which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both ‘work’ and ‘play’, the volume brings together issues common to the two areas, including:
What kind of avatar appearance is suitable for different kinds of interaction? How best to foster collaboration and promote usable shared virtual spaces? What kinds of activities work well in different types of virtual environments and systems?
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Table of contents (12 chapters)
Editors and Affiliations
Bibliographic Information
Book Title: Avatars at Work and Play
Book Subtitle: Collaboration and Interaction in Shared Virtual Environments
Editors: Ralph Schroeder, Ann-Sofie Axelsson
Series Title: Computer Supported Cooperative Work
DOI: https://doi.org/10.1007/1-4020-3898-4
Publisher: Springer Dordrecht
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Science+Business Media B.V. 2006
Hardcover ISBN: 978-1-4020-3883-9Published: 06 February 2006
Softcover ISBN: 978-90-481-6989-4Published: 22 November 2010
eBook ISBN: 978-1-4020-3898-3Published: 08 July 2006
Series ISSN: 1431-1496
Edition Number: 1
Number of Pages: XVI, 278
Topics: User Interfaces and Human Computer Interaction, Special Purpose and Application-Based Systems, Computers and Society, Media Design, Social Sciences, general