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Funology

From Usability to Enjoyment

  • Mark A. Blythe
  • Kees Overbeeke
  • Andrew F. Monk
  • Peter C. Wright

Part of the Human-Computer Interaction Series book series (HCIS, volume 3)

Table of contents

  1. Front Matter
    Pages I-XIX
  2. Theories and Concepts

    1. Front Matter
      Pages 1-1
    2. Kees Overbeeke, Tom Djajadiningrat, Caroline Hummels, Stephan Wensveen, Joep Prens
      Pages 7-17
    3. Phoebe Sengers
      Pages 19-29
    4. Peter Wright, John McCarthy, Lisa Meekison
      Pages 43-53
    5. Petter Bae Brandtzæg, Asbjørn Følstad, Jan Heim
      Pages 55-65
    6. John C. McCarthy, Peter C. Wright
      Pages 81-90
    7. Mark Blythe, Marc Hassenzahl
      Pages 91-100
  3. Methods and Techniques

    1. Front Matter
      Pages 102-102
    2. Jakob Nielsen
      Pages 103-105
    3. John Karat, Clare-Marie Karat
      Pages 125-136
    4. Randy J. Pagulayan, Keith R. Steury, Bill Fulton, Ramon L. Romero
      Pages 137-150
    5. Kristina Andersen, Margot Jacobs, Laura Polazzi
      Pages 151-163
    6. Richard Hull, Jo Reid
      Pages 179-187
    7. Antonio Rizzo, Patrizia Marti, Françoise Decortis, Job Rutgers, Paul Thursfield
      Pages 189-199
  4. Case Studies in Design

    1. Front Matter
      Pages 201-201
    2. Hubertus Hohl, Klaus Wissmann, Manfred Burger
      Pages 205-211
    3. Sara Ljungblad, Tobias Skog, Lars Erik Holmquist
      Pages 213-221
    4. Jonathan Sykes, Richard Wiseman
      Pages 243-248
    5. Jennica Falk
      Pages 249-256
    6. Erik Blankinship, Pilapa Esara
      Pages 257-263
    7. Caroline Hummels, Kees Overbeeke, Aadjan Van Der Helm
      Pages 265-274
  5. Back Matter
    Pages 283-294

About this book

Introduction

This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use.

Traditionally HCI has been concerned with work and task based applications but as digital technologies proliferate in the home fun becomes an important issue. There is an established body of knowledge and a range of techniques and methods for making products and interfaces usable, but far less is known about how to make them enjoyable.

Perhaps in the future there will be a body of knowledge and a set of techniques for assessing the pleasure of interaction that will be as thorough as those that currently assess usability. This book is a first step towards that. It brings together a range of researchers from academia and industry to provide answers. Contributors include Alan Dix, Jacob Nielsen and Mary Beth Rosson as well as a number of other researchers from academia and industry.

Keywords

Design Interaction Interface Usability human-computer interaction (HCI)

Editors and affiliations

  • Mark A. Blythe
    • 1
  • Kees Overbeeke
    • 2
  • Andrew F. Monk
    • 1
  • Peter C. Wright
    • 3
  1. 1.Department of PsychologyUniversity of YorkUK
  2. 2.Industrial DesignEindhoven University of TechnologyEindhovenThe Netherlands
  3. 3.Department of Computer ScienceUniversity of YorkUK

Bibliographic information

  • DOI https://doi.org/10.1007/1-4020-2967-5
  • Copyright Information Springer Science + Business Media, Inc. 2005
  • Publisher Name Springer, Dordrecht
  • eBook Packages Computer Science
  • Print ISBN 978-1-4020-2966-0
  • Online ISBN 978-1-4020-2967-7
  • Series Print ISSN 1571-5035
  • Buy this book on publisher's site