Gesture-Based Communication in Human-Computer Interaction

5th International Gesture Workshop, GW 2003, Genova, Italy, April 15-17, 2003, Selected Revised Papers

  • Antonio Camurri
  • Gualtiero Volpe
Conference proceedings GW 2003

Part of the Lecture Notes in Computer Science book series (LNCS, volume 2915)

Also part of the Lecture Notes in Artificial Intelligence book sub series (LNAI, volume 2915)

Table of contents

  1. Front Matter
  2. Foundational Issues

    1. Sylvie Gibet, Jean-François Kamp, Franck Poirier
      Pages 1-9
    2. Antonio Camurri, Barbara Mazzarino, Matteo Ricchetti, Renee Timmers, Gualtiero Volpe
      Pages 20-39
    3. Marc Leman, Valery Vermeulen, Liesbeth De Voogdt, Johannes Taelman, Dirk Moelants, Micheline Lesaffre
      Pages 40-54
    4. Judith Holler, Geoffrey Beattie
      Pages 63-69
    5. Isabella Poggi, Filomena Cirella, Antonietta Zollo, Alessia Agostini
      Pages 77-89
    6. Bruno Bossard, Annelies Braffort, Michèle Jardino
      Pages 90-100
    7. Giorgio Merola, Isabella Poggi
      Pages 101-111
    8. Alfred Kranstedt, Peter Kühnlein, Ipke Wachsmuth
      Pages 112-123
  3. Gesture Tracking

    1. Christian Lange, Thomas Hermann, Helge Ritter
      Pages 132-139
    2. Ryan Cassel, Christophe Collet
      Pages 164-171
    3. Atid Shamaie, Alistair Sutherland
      Pages 172-179
  4. Gesture Recognition

    1. Christian Brockmann, Heinrich Müller
      Pages 198-209

About these proceedings


Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a deeper, user-centered, enhanced physical participation and experience in the human-machine interaction process. The research programs supported by the European Commission and s- eral national institutions and governments individuated in recent years strategic ?elds strictly concerned with gesture research. For example, the DG Infor- tion Society of the European Commission ( supports several initiatives, such as the “Disappearing Computer” and “Presence” EU-IST FET (Future and Emerging Technologies), the IST program “Interfaces & Enhanced Audio-Visual Services” (see for example the project MEGA, Multisensory - pressive Gesture Applications,, and the IST strategic - jective “Multimodal Interfaces.” Several EC projects and other funded research are represented in the chapters of this book. Awiderangeofapplicationscanbene?tfromadvancesinresearchongesture, from consolidated areas such as surveillance to new or emerging ?elds such as therapy and rehabilitation, home consumer goods, entertainment, and aud- visual, cultural and artistic applications, just to mention only a few of them.


Animation Design Navigation Text computational intelligence gestural imagery gestural interaction gesture mediated HCI gesture recognition haptics human-computer interaction (HCI) motion tracking multimodal interaction sign languages virtual reality

Editors and affiliations

  • Antonio Camurri
    • 1
  • Gualtiero Volpe
    • 2
  1. 1.InfoMus LabDIST- University of GenovaGenovaItaly
  2. 2.InfoMus LabDIST University of GenovaGenovaItaly

Bibliographic information

  • DOI
  • Copyright Information Springer-Verlag Berlin Heidelberg 2004
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-540-21072-6
  • Online ISBN 978-3-540-24598-8
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book