Computer Graphics and Geometric Modeling

Implementation and Algorithms

  • Max K. Agoston

Table of contents

  1. Front Matter
    Pages i-xx
  2. Basic Computer Graphics

    1. Pages 3-21
    2. Pages 22-68
    3. Pages 69-110
    4. Pages 294-307
    5. Pages 308-336
    6. Pages 337-369
  3. Geometric Modeling Topics

  4. More on Special Computer Graphics Topics

About this book

Introduction

Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modelling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modelling: Implementation and Algorithms, covers the computer graphics part of the field of geometric modelling and includes all the standard computer graphics topics. The first part deals with basic concepts and algorithms and the main steps involved in displaying photorealistic images on a computer. The second part covers curves and surfaces and a number of more advanced geometric modelling topics including intersection algorithms, distance algorithms, polygonizing curves and surfaces, trimmed surfaces, implicit curves and surfaces, offset curves and surfaces, curvature, geodesics, blending etc. The third part touches on some aspects of computational geometry and a few special topics such as interval analysis and finite element methods. The volume includes two companion programs.

Keywords

Analysis algorithms clipping computational geometry computer computer graphics geometric modeling geometric modelling image processing modeling rendering shading

Authors and affiliations

  • Max K. Agoston
    • 1
  1. 1.CupertinoUSA

Bibliographic information

  • DOI https://doi.org/10.1007/b138805
  • Copyright Information Springer-Verlag London Limited 2005
  • Publisher Name Springer, London
  • eBook Packages Computer Science
  • Print ISBN 978-1-85233-818-3
  • Online ISBN 978-1-84628-108-2
  • About this book