Gaming, Simulations, and Society

Research Scope and Perspective

  • Rei Shiratori
  • Kiyoshi Arai
  • Fumitoshi Kato

Table of contents

  1. Front Matter
    Pages I-XIV
  2. Introduction

  3. Social Sciences and Simulation and Gaming

    1. Front Matter
      Pages 9-9
    2. Masayoshi Kuboya, Satoshi Kimura
      Pages 11-20
    3. Hideki Kaji, Katumi Matsumura, Toshiyuki Kaneda, Hidehiko Kanegae, Kenichi Ishibashi, Mari Yahagi et al.
      Pages 29-38
    4. Igor Mayer, Martijn Leijten, Linda Carton, Martin de Jong, Richard Scalzo, Ed Dammers et al.
      Pages 39-48
    5. Kazuhisa Taniguchi, Yoshihiro Nakajima, Fumihiko Hashimoto
      Pages 49-57
    6. Kazuhito Ogawa, Kouhei Iyori, Sobei H. Oda
      Pages 59-68
  4. Social Relevancies in Simulation and Gaming

  5. Strategies and Policy Exercise

    1. Front Matter
      Pages 137-137
    2. Minako Fujiie, Sigehisa Tsuchiya, Akira Tanabe, Koichi Sekimizu
      Pages 159-168
    3. Joseph Wolfe
      Pages 169-176
  6. Designs and Tools of Simulation and Gaming

    1. Front Matter
      Pages 177-177
    2. Shinobu Kitani, Kiyoshi Arai, Tadashi Hasebe, Noriaki Nomura, Fumihiro Nakano
      Pages 179-188
    3. Elyssebeth Leigh, Laraine Spindler
      Pages 189-198
    4. Noriko Nagata, Sanae H. Wake, Mieko Ohsuga, Seiji Inokuchi
      Pages 199-206
    5. Willy C. Kriz, Matthias Puschert, Angelika Dufter-Weis, Juliane Karl
      Pages 217-226
    6. Arata Ichikawa, Mieko Nakamura
      Pages 227-236
  7. Paradigms in Simulation and Gaming

  8. Back Matter
    Pages 299-320

About this book


The Japan Association of Simulation & Gaming (JASAG) and the Science Council of Japan (SCJ) hosted ISAGA 2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA), at Kazusa Akademia Park in Kisarazu, Japan,August 25–29, 2003. About 450 participants and guests attended,with 330 from Japan and 101 from 34 other countries. The number of submitted papers and reports exceeded 210, and in addition, many poster presentations and experiential sessions were held. This book is made up of 30 papers submitted to ISAGA 2003 and provides a good example of the diverse scope and standard of research achieved in simu- tion and gaming today.The theme of ISAGA 2003 was “Social Contributions and Responsibilities of Simulation and Gaming.” Looking back over the history of simulation and gaming research in Japan,in 1991 JASAG hosted ISAGA 1991 in Kyoto. However,even though there were only 12 years between ISAGA 1991 and ISAGA 2003,and both conferences were held in the same country,Japan,for Japanese researchers,the meaning of hosting these two international conferences of simulation and gaming research was very different.


Design Moral Motivation Simulation algorithms business communication decision making education environment genetic algorithms modeling nature political science psychology

Editors and affiliations

  • Rei Shiratori
    • 1
    • 2
  • Kiyoshi Arai
    • 3
  • Fumitoshi Kato
    • 4
  1. 1.Faculty of Political Science and EconomicsTokai UniversityTokyoJapan
  2. 2.The Institute for Political Studies in Japan (IPSJ)TokyoJapan
  3. 3.Faculty of Social Systems ScienceChiba Institute of TechnologyChibaJapan
  4. 4.Faculty of Environmental InformationKeio UniversityKanagawaJapan

Bibliographic information