Principles of Computer Graphics

Theory and Practice Using OpenGL and Maya®

  • Shalini Govil-Pai

Table of contents

  1. Front Matter
    Pages i-xi
  2. The Basics

    1. Front Matter
      Pages 1-1
    2. Pages 27-47
    3. Pages 67-79
  3. It’s 3D Time!

    1. Front Matter
      Pages 81-81
    2. Pages 83-130
    3. Pages 165-182
  4. Making Them Move

    1. Front Matter
      Pages 215-215
    2. Pages 217-241
    3. Pages 243-260
    4. Pages 261-278
  5. Back Matter
    Pages 279-299

About this book


Computer graphics continues to evolve at a breakneck pace, fueled by modern uses in health, biotechnology, business, and entertainment (feature films and the gaming industry). It is important for those in the business to have a solid grounding in—and holistic view of—the fundamentals of this exciting discipline.

Providing an integrated balance of underlying theory and real-life practicality, Principles of Computer Graphics is a uniquely comprehensive introduction to the concepts, core principles, and methodologies employed in the graphics endeavor. Concepts are defined and explained in an easy-to-understand manner, and the reader learns progressively— from basic algorithmic components to elaborate and stunning visual displays. The text uses C (a standard programming language) and OpenGL (a standard graphics library) to teach illustratively, and it introduces the powerful 3D capability of Maya. Readers need only a basic education in math and programming.

Topics and Features:

-Provides a full introduction to computer graphics concepts, principles, methods, and applications

-Concentrates on core principles, thereby allowing readers to readily utilize any graphics API upon completion

-Reinforces its theme with heavy use of examples, exercises, and figures and images

-Discusses the processes, tricks, and techniques used at professional production houses

-Uses a step-by-step, teach-by-example approach, whereby readers end up creating their own game and movie (much like real graphics production houses)

-Supplies a full treatment of all key elements of graphics study and the results and products derived from it

This all-encompassing and well-organized textbook/reference is ideally suited to both students and professionals interested in developing or honing their skills in computer graphics. Its clarity of approach and wealth of examples and learning aids will also be helpful for vocational training courses or self study, and will empower readers to further study of graphics.

Shalini Govil-Pai has used her imaging and animation expertise to develop virtual reality games and military training simulators. She was technical director on the films, Toy Story and A Bug’s Life, and is a co-author of Learning Computer Graphics.


3D Animation Maya OpenGL Shading computer graphics graphics programming modeling programming real-time rendering

Authors and affiliations

  • Shalini Govil-Pai
    • 1
  1. 1.Sunnyvale

Bibliographic information

  • DOI
  • Copyright Information Springer Science+Business Media, Inc. 2005
  • Publisher Name Springer, Boston, MA
  • eBook Packages Computer Science
  • Print ISBN 978-0-387-95504-9
  • Online ISBN 978-0-387-25479-1
  • Buy this book on publisher's site