Playful User Interfaces

Interfaces that Invite Social and Physical Interaction

Editors:

ISBN: 978-981-4560-95-5 (Print) 978-981-4560-96-2 (Online)

Table of contents (15 chapters)

  1. Front Matter

    Pages i-x

  2. No Access

    Chapter

    Pages 1-21

    Playful Interfaces: Introduction and History

  3. Public and Mobile Entertainment

    1. Front Matter

      Pages 23-23

    2. No Access

      Chapter

      Pages 25-45

      Public Systems Supporting Noninstrumented Body-Based Interaction

    3. No Access

      Chapter

      Pages 47-69

      Playing with the Environment

    4. No Access

      Chapter

      Pages 71-95

      Designing Mobile and Ubiquitous Games and Playful Interactions

  4. Indoor and Outdoor Playgrounds

    1. Front Matter

      Pages 97-97

    2. No Access

      Chapter

      Pages 99-118

      Interactive Playgrounds for Children

    3. No Access

      Chapter

      Pages 119-140

      Designing Interactive Outdoor Games for Children

    4. No Access

      Chapter

      Pages 141-160

      Smart Ball and a New Dynamic Form of Entertainment

  5. Games for Change, Personalization, and Teaching

    1. Front Matter

      Pages 161-161

    2. No Access

      Chapter

      Pages 163-184

      Games for Change: Looking at Models of Persuasion Through the Lens of Design

    3. No Access

      Chapter

      Pages 185-208

      Individual and Collaborative Personalization in a Science Museum

    4. No Access

      Chapter

      Pages 209-224

      NoProblem! A Collaborative Interface for Teaching Conversation Skills to Children with High Functioning Autism Spectrum Disorder

  6. Health and Sports

    1. Front Matter

      Pages 225-225

    2. No Access

      Chapter

      Pages 227-251

      Designing for Social and Physical Interaction in Exertion Games

    3. No Access

      Chapter

      Pages 253-274

      Designing Games to Discourage Sedentary Behaviour

  7. Learning by Creating

    1. Front Matter

      Pages 275-275

    2. No Access

      Chapter

      Pages 277-292

      Playing in the Arcade: Designing Tangible Interfaces with MaKey MaKey for Scratch Games

    3. No Access

      Chapter

      Pages 293-315

      Playful Creativity: Playing to Create Games on Surfaces

    4. No Access

      Chapter

      Pages 317-352

      Bifocal Modeling: Promoting Authentic Scientific Inquiry Through Exploring and Comparing Real and Ideal Systems Linked in Real-Time