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Tailored Gamification to Educational Technologies

  • Wilk Oliveira
  • Ig Ibert Bittencourt

Table of contents

  1. Front Matter
    Pages i-xvii
  2. Wilk Oliveira, Ig Ibert Bittencourt
    Pages 1-7
  3. Wilk Oliveira, Ig Ibert Bittencourt
    Pages 9-20
  4. Wilk Oliveira, Ig Ibert Bittencourt
    Pages 21-31
  5. Wilk Oliveira, Ig Ibert Bittencourt
    Pages 33-54
  6. Wilk Oliveira, Ig Ibert Bittencourt
    Pages 55-69
  7. Wilk Oliveira, Ig Ibert Bittencourt
    Pages 85-88
  8. Back Matter
    Pages 89-97

About this book

Introduction

This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and architecture to tailor these systems to students’ gamer type and age.

Keywords

Gamification Gamer types Virtual learning environments Tailoring educational systems Flow theory

Authors and affiliations

  • Wilk Oliveira
    • 1
  • Ig Ibert Bittencourt
    • 2
  1. 1.Institute of Mathematical and Computer SciencesUniversity of São PauloSão CarlosBrazil
  2. 2.Computing InstituteFederal University of AlagoasMaceióBrazil

Bibliographic information

  • DOI https://doi.org/10.1007/978-981-32-9812-5
  • Copyright Information Springer Nature Singapore Pte Ltd. 2019
  • Publisher Name Springer, Singapore
  • eBook Packages Education
  • Print ISBN 978-981-32-9811-8
  • Online ISBN 978-981-32-9812-5
  • Buy this book on publisher's site