More Playful User Interfaces

Interfaces that Invite Social and Physical Interaction

  • Anton Nijholt

Part of the Gaming Media and Social Effects book series (GMSE)

Table of contents

  1. Front Matter
    Pages i-x
  2. Designing Interactions for and by Children

    1. Front Matter
      Pages 15-15
    2. Yoram Chisik, Monchu Chen, Jesus Ibanez
      Pages 49-70
  3. Designing Interactions with Nature, Animals, and Things

    1. Front Matter
      Pages 95-95
    2. Patricia Pons, Javier Jaen, Alejandro Catala
      Pages 121-150
  4. Designing Interactions for Arts, Performances, and Sports

    1. Front Matter
      Pages 175-175
    2. Andrea Minuto, Fabio Pittarello
      Pages 177-196
    3. Tim Mullen, Alexander Khalil, Tomas Ward, John Iversen, Grace Leslie, Richard Warp et al.
      Pages 197-229

About this book


This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings.


Affective Computing Animal-Computer Interaction Brain-Computer Interfaces Child-Computer Interaction Digital Arts Digital Tinkering Entertainment Computing Game Playing Interfaces Human-Nature Interaction Physiological Sensors Playful User Interfaces Tangible Interfaces Wearable Sensor

Editors and affiliations

  • Anton Nijholt
    • 1
  1. 1.Computer ScienceUniversity of TwenteEnschedeThe Netherlands

Bibliographic information

  • DOI
  • Copyright Information Springer Science+Business Media Singapore 2015
  • Publisher Name Springer, Singapore
  • eBook Packages Engineering
  • Print ISBN 978-981-287-545-7
  • Online ISBN 978-981-287-546-4
  • Series Print ISSN 2197-9685
  • Series Online ISSN 2197-9693
  • Buy this book on publisher's site