Learning in a Digital World

Perspective on Interactive Technologies for Formal and Informal Education

  • Paloma Díaz
  • Andri Ioannou
  • Kaushal Kumar Bhagat
  • J. Michael Spector

Part of the Smart Computing and Intelligence book series (SMCOMINT)

Table of contents

  1. Front Matter
    Pages i-xviii
  2. Paloma Díaz, Andri Ioannou
    Pages 1-12
  3. Tiffany A. Koszalka, Mary K. Wilhelm-Chapin, Christopher D. Hromalik, Yuri Pavlov, Lili Zhang
    Pages 13-36
  4. John M. Carroll, Na Sun, Jordan Beck
    Pages 37-58
  5. Valerie Shute, Seyedahmad Rahimi, Xi Lu
    Pages 59-81
  6. Na Sun, Mary Beth Rosson, John M. Carroll
    Pages 135-153
  7. Kalliopi-Evangelia Stavroulia, Maria Christofi, Telmo Zarraonandia, Despina Michael-Grigoriou, Andreas Lanitis
    Pages 195-211
  8. Johanna Pirker, Michael Holly, Isabel Lesjak, Johannes Kopf, Christian Gütl
    Pages 213-238

About this book


This book aims at guiding the educators from a variety of available technologies to support learning and teaching by discussing the learning benefits and the challenges that interactive technology imposes. This guidance is based on practical experiences gathered through developing and integrating them into varied educational settings. It compiles experiences gained with various interactive technologies, offering a comprehensive perspective on the use and potential value of interactive technologies to support learning and teaching. Taken together, the chapters provide a broader view that does not focus exclusively on the uses of technology in educational settings, but also on the impact and ability of technology to improve the learning and teaching processes.

The book addresses the needs of researchers, educators and other stakeholders in the area of education interested in learning how interactive technologies can be used to overcome key educational challenges.


Educational Technology Learning Technology Learning Affordances and Technology Social and Online Learning Embodied Learning Technologies Augmented Reality in Education Virtual Reality in Education Game-Based Learning Serious Games Wearable Technology Digital World and Education Technology-Enhanced Learning

Editors and affiliations

  • Paloma Díaz
    • 1
  • Andri Ioannou
    • 2
  • Kaushal Kumar Bhagat
    • 3
  • J. Michael Spector
    • 4
  1. 1.Carlos III University of Madrid LeganésSpain
  2. 2.Cyprus University of Technology LemesosCyprus
  3. 3.Centre for Educational TechnologyIndian Institute of TechnologyKharagpurIndia
  4. 4.University of North Texas DentonUSA

Bibliographic information