Table of contents

  1. Front Matter
    Pages I-IX
  2. Gaming and Education

    1. Front Matter
      Pages 1-1
    2. Yuhsuke Koyama, Ko Ishiyama, Hiroyuki Kaneko, Isao Ono, Hiroyuki Matsui
      Pages 3-10
    3. Kenji Nakano, Shinako Matsuyama, Takao Terano
      Pages 21-30
  3. Market and Policy

  4. City and Local Community

    1. Front Matter
      Pages 61-61
    2. Toshiyuki Kaneda, Daichi Okayama
      Pages 63-70
    3. Manabu Ichikawa, Yuhsuke Koyama, Hiroshi Deguchi
      Pages 71-78
    4. Masato Kobayashi, Hiroshi Deguchi, Takao Terano
      Pages 79-86
  5. Networks

    1. Front Matter
      Pages 87-87
    2. Masayuki Ishinishi, Hideki Tanuma, Hiroshi Deguchi
      Pages 89-96
    3. Juliette Rouchier, Emmanual Lazega, Lise Mounier
      Pages 97-104
    4. Kousuke Shinoda, Yutaka Matsuo, Hideyuki Nakashima
      Pages 105-112
    5. Hideyuki Mizuta, Fusashi Nakamura
      Pages 113-120
    6. Tomoko Fuku, Akira Namatame
      Pages 121-128
  6. Learning Agents

    1. Front Matter
      Pages 129-129

About these proceedings

Introduction

Agent-Based Modeling/Simulation (ABM/ABS) is an emerging field that enables bottom-up and experimental analysis in social sciences such as economics, management, sociology and politics. The chapters of this book are the selected papers from those presented the Third International Workshop on Agent-Based Approaches in Economic and Social Complex Systems held in Tokyo, Japan in 2005. Articles in this book covers methodological issues, computational model/software, combination with gaming simulation, and real-world applications to economic, management/organizational and social issues.

Keywords

Agent-Based Modeling Augmented Reality business model modeling organization organizations simulation

Editors and affiliations

  • Takao Terano
    • 1
  • Hajime Kita
    • 2
  • Hiroshi Deguchi
    • 1
  • Kyoichi Kijima
    • 3
  1. 1.Interdisciplinary Graduate School of Science and EngineeringTokyo Institute of TechnologyYokohamaJapan
  2. 2.Academic Center for Computing and Media StudiesKyoto UniversityKyotoJapan
  3. 3.Department of Value and Decision ScienceTokyo Institute of TechnologyTokyoJapan

Bibliographic information

  • DOI https://doi.org/10.1007/978-4-431-71307-4
  • Copyright Information Springer 2007
  • Publisher Name Springer, Tokyo
  • eBook Packages Computer Science
  • Print ISBN 978-4-431-71306-7
  • Online ISBN 978-4-431-71307-4
  • About this book