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Communicating with Virtual Worlds

  • Nadia Magnenat Thalmann
  • Daniel Thalmann

Part of the CGS CG International Series book series (3056)

Table of contents

  1. Front Matter
    Pages I-IX
  2. User Interface and Virtual Reality

  3. Rendering Techniques

    1. Front Matter
      Pages 77-77
    2. Steven J. Gortler, Michael F. Cohen
      Pages 78-88
    3. Eihachiro Nakamae, Katsumi Tadamura, Hideo Yamashita, Kazufumi Kaneda, Tomoyuki Nishita
      Pages 89-103
    4. Gregory Heflin, Gershon Elber
      Pages 115-126
    5. Toshimitsu Tanaka, Tokiichiro Takahashi
      Pages 127-138
    6. Tomomi Ishii, Takami Yasuda, Shigeki Yokoi, Jun-ichiro Toriwaki
      Pages 139-150
    7. Tom Malzbender, Susan Spach
      Pages 151-163
  4. Geometric Modelling

    1. Front Matter
      Pages 165-165
    2. Bianca Falcidieno, Michela Spagnuolo
      Pages 166-178
    3. Séamus T. Tuohy, Nicholas M. Patrikalakis
      Pages 179-192
    4. Nobuhiko Wada, Hiroshi Toriyama, Hiromi T. Tanaka, Fumio Kishino
      Pages 193-203
    5. Shi-Nine Yang, Ming-Liang Huang
      Pages 204-215
    6. Geoff Wyvill, Dean McRobie
      Pages 216-227
    7. Tomoyuki Nishita, Shinichi Takita, Eihachiro Nakamae
      Pages 244-257
    8. Kenjiro Takai Miura
      Pages 270-281
    9. Xuefu Wang, Jiaguang Sun, Kaihuai Qin
      Pages 282-293
  5. Modelling and Animation

    1. Front Matter
      Pages 331-331
    2. Huw Jones, Aurelio Campa
      Pages 332-344
    3. Young Bong Kim, Hyoung Seok Kim, Ho Kyung Kim, Hwang Soo Kim, Hong Oh Kim, Sung Yong Shin
      Pages 345-357
    4. Agnes Daldegan, Nadia Magnenat Thalmann
      Pages 358-370
    5. Masa Inakage, Hiro Inakage
      Pages 371-380
    6. Tosiyasu L. Kunii, Yukinobu Tsuchida, Yasuhiro Arai, Hiroshi Matsuda, Masahiro Shirahama, Shinya Miura
      Pages 381-398
    7. Russell Turner, Daniel Thalmann
      Pages 399-412
    8. Chandrajit L. Bajaj, Steve Cutchin
      Pages 413-423
    9. André Deloff, Peter Fluekiger, Jacques Weber
      Pages 424-437
    10. Abdelkader Belhi, Maurice Schneider
      Pages 438-447
  6. Hardware and Parallel Processing

    1. Front Matter
      Pages 449-449
    2. Wolfgang Strasser, Andreas Schilling
      Pages 450-461
    3. Peter L. Williams
      Pages 473-484
    4. Wim Lamotte, Frank Van Reeth, Luc Vandeurzen, Eddy Flerackers
      Pages 485-496
    5. Larry K. Swift, Theodore Johnson, Panos E. Livadas
      Pages 519-522
    6. Rajeev R. Raje, Daniel J. Pease, Sanjay D. Jejurikar, Neng T. Lin
      Pages 523-523
  7. Image Processing

    1. Front Matter
      Pages 525-525

About these proceedings

Introduction

This volume presents the proceedings of COMPUTER GRAPHICS INTERNATIONAL '93 (COl '93), the Eleventh International Conference of the Computer Graphics Society (CGS), COl '93 has been held in Lausanne, Switzerland from June 21-25,1993 under the theme Communicating with Virtual Worlds. Since its foundation in 1983, COl conference has continued to attract high qUality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), in the United States (1991), and in Japan (1992). Future CG International conferences are planned in Australia (1994), and in the United Kingdom (1995). COS also organizes each year Computer Animation in Geneva, an international workshop and Computer­ Generated Film Festival. Two new CGS events are planned in 1993: Pacific Graphics '93 in Seoul and MMM '93, an International Conference on Multi-Media MOdeling in Singapore.

Keywords

Getric Modelling Parallel Processing User Interface Virual Reality animation geometric modelling image processing rendering

Editors and affiliations

  • Nadia Magnenat Thalmann
    • 1
  • Daniel Thalmann
    • 2
  1. 1.MIRALab, Centre Universitaire d’InformatiqueUniversity of GenevaGeneva 4Switzerland
  2. 2.Computer Graphics Lab.Swiss Federal Institute of TechnologyLausanneSwitzerland

Bibliographic information