Visual Computing

Integrating Computer Graphics with Computer Vision

  • Tosiyasu L. Kunii
Conference proceedings

Part of the CG International Series book series (CGIS)

Table of contents

  1. Front Matter
    Pages I-XII
  2. Visual, Intelligent, and Personal Communications

  3. Computer Vision and Model-Based Coding

    1. Front Matter
      Pages 19-19
    2. Azriel Rosenfeld
      Pages 21-23
    3. H. Morikawa, H. Harashima
      Pages 25-37
    4. Masahiro Kato, Ikken So, Yoichi Hishinuma, Osamu Nakamura, Toshi Minami
      Pages 39-56
    5. Masahide Kaneko, Atsushi Koike, Yoshinori Hatori
      Pages 57-75
  4. Virtual Reality

    1. Front Matter
      Pages 107-107
    2. Richard Holloway, Henry Fuchs, Warren Robinett
      Pages 109-128
    3. Stephen A. Benton, Mark Lucente
      Pages 129-149
    4. Haruo Takemura, Fumio Kishino
      Pages 171-181
    5. Junji Nomura, Hikaru Ohata, Kayo Imamura, Robert J. Schultz
      Pages 183-196
  5. Simulated Nature

    1. Front Matter
      Pages 197-197
    2. Mark S. Hammel, Przemyslaw Prusinkiewicz, Brian Wyvill
      Pages 199-212
    3. Ping-Kang Hsiung
      Pages 213-222
    4. Masa Inakage
      Pages 223-235
  6. Volume Rendering

    1. Front Matter
      Pages 237-237
    2. Arie Kaufman
      Pages 239-252
    3. Christopher Giertsen, Allan Tuchman
      Pages 253-271
    4. Koji Koyamada
      Pages 295-311
  7. Isosurfaces

    1. Front Matter
      Pages 329-329
    2. Hiromi T. Tanaka, Fumio Kishino
      Pages 331-348
    3. Paul Ning, Lambertus Hesselink
      Pages 349-363
  8. Rendering

    1. Front Matter
      Pages 377-377
    2. Eihachiro Nakamae
      Pages 379-393
    3. Geoff Wyvill, Andrew Trotman
      Pages 411-428
    4. Tomoyuki Nishita, Shinichi Takita, Eihachiro Nakamae
      Pages 429-445
  9. Computer-Aided Geometric Design

    1. Front Matter
      Pages 447-447
    2. Tosiyasu L. Kunii, Tsukasa Noma, Kyu-Jae Lee
      Pages 469-479
    3. Bianca Falcidieno, Franca Giannini
      Pages 481-494
  10. Interpolation and Fitting

    1. Front Matter
      Pages 495-495
    2. Kenjiro Takai Miura, Kuo-King Wang
      Pages 497-515
    3. Kazuhiro Kado, Akihide Shimamura, Katsumi Inoda
      Pages 517-534
  11. Sweep Methods

    1. Front Matter
      Pages 545-545
    2. Jae-Woo Ahn, Myung-Soo Kim, Soon-Bum Lim
      Pages 547-566
    3. Kenneth I. Joy
      Pages 567-581
    4. Chiew-Lan Tai, Kia-Fock Loe, Tosiyasu L. Kunii
      Pages 583-595
  12. Hidden Surface and Hidden Curve Algorithms

    1. Front Matter
      Pages 597-597
    2. Tomoyuki Nishita, Shinichi Takita, Eihachiro Nakamae
      Pages 599-619
    3. Hong Lip Lim
      Pages 621-635

About these proceedings


This volume presents the proceedings of the 10th International Conference of the Computer Graphics Society, CG International '92, Visual Computing - Integrating Computer Graphics with Computer Vision -, held at Kogakuin University, Tokyo in Japan from June 22-26,1992. Since its foundation in 1983, this conference has continued to attract high quality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), and in the United States of America (1991). Future CG International conferences are planned in Switzerland (1993), in Australia (1994), and in the United Kingdom (1995). It has been the editor's dream to research the integration of computer graphics with computer vision through data structures. The conference the editor put together in Los Angeles in 1975 involving the UCLA and IEEE Computer Societies had to spell out these three areas explicitly in the conference title, "computer graphics," "pattern recognition" and "data structures," as well as in the title of the proceedings published by IEEE Computer Society Press. In 1985, the editor gave the name "visual computer" to machines having all the three functionalities as seen in the journal under that name from Springer. Finally, the research in integrating visual information processing has now reached reality as seen in this proceedings of CG International '92. Chapters on virtual reality, and on tools and environments provide examples.


3D CAD algorithms animation clipping computer animation computer graphics interactive system modeling ray tracing rendering shading simulation virtual reality visualization

Editors and affiliations

  • Tosiyasu L. Kunii
    • 1
  1. 1.Department of Information Science, Faculty of ScienceThe University of TokyoTokyo, 113Japan

Bibliographic information