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Advanced Computer Graphics

Proceedings of Computer Graphics Tokyo ’86

  • Tosiyasu L. Kunii

Table of contents

  1. Front Matter
    Pages i-xi
  2. Computational Geometry

    1. Front Matter
      Pages 1-1
    2. Akira Fujimoto, Christopher G. Perrott, Kansei Iwata
      Pages 20-33
    3. Martti Mäntylä, Mervi Ranta
      Pages 34-49
    4. K. Kobori, M. Iwazu, K. M. Jones, I. Nishioka
      Pages 50-59
    5. Jarmo T. Alander
      Pages 60-70
    6. Wm. Randolph Franklin, Margaret Nichols, Sumitro Samaddar, Peter Wu
      Pages 71-78
  3. Rendering

    1. Front Matter
      Pages 111-111
    2. Geoff Wyvill, Craig McPheeters, Brian Wyvill
      Pages 113-128
    3. Nelson L. Max
      Pages 145-156
  4. Visual Interface and Languages

    1. Front Matter
      Pages 157-157
    2. M. Erradi, C. Frasson
      Pages 159-171
    3. GEO
      Peter Wisskirchen
      Pages 172-179
    4. Ranjit Makkuni
      Pages 180-202
  5. Visual Data Bases

    1. Front Matter
      Pages 221-221
    2. Takashi Hasegawa, Naomasa Nakajima
      Pages 223-232
    3. Kuan-Tsae Huang
      Pages 233-243
    4. T. Couesnon, D. Laurent, S. Motet
      Pages 244-259
  6. Computer Animation

    1. Front Matter
      Pages 261-261
    2. L. Forest, N. Magnenat-Thalmann, D. Thalmann
      Pages 263-274
    3. J-E. Dubis, S. Y. Yue, J-P. Doucet
      Pages 275-290
  7. Graphics Software/Hardware Architecture

  8. Mechanical and General Purpose CAD/CAM

    1. Front Matter
      Pages 349-349
    2. Takanori Sumi, Yooichiro Ban, Hiroshi Mieno
      Pages 351-357
    3. Tsukasa Noma, Kojun Terai, Tosiyasu L. Kunii
      Pages 379-401
  9. VLSI CAD/CAM

    1. Front Matter
      Pages 403-403
    2. Yehuda Shiran
      Pages 422-436
  10. Marketing and Business/Technical Trends

    1. Front Matter
      Pages 437-437
    2. Robi Roncarelli
      Pages 439-448
    3. K. Venkata Rao, S. Sircar
      Pages 449-463
    4. T. Fredrick
      Pages 464-472
    5. Terry T. Wohlers, Erich von Stroheim
      Pages 485-494
  11. Back Matter
    Pages 495-504

About these proceedings

Introduction

Computer Graphics Tokyo, now in its fourth year, has established a world-wide reputation as an international technical conference, presenting work of high quality in the field of computer graphics. Each conference has been attended by a couple of thousand partiCipants from all over the world and tens of thousands have visited the exhibition. After strict peer review, 34 papers were accepted this year, of which about 40% were from the USA, 30% from Japan, 20% from Europe, and 10% from Canada. A good balance of papers on advanced research results, industrial/marketing surveys, and computer art technology has made Computer Graphics Tokyo an indispensable forum for researchers, engineers, and administrators working in this field. Computer graphics is a rapidly developing and expanding area and it is not easy to keep abreast of all the progress that has been made. This volume contains the proceedings of Computer Graphics Tokyo '86 and provides the reader with a comprehensive survey of the state of the art in computer graphics. Computational geometry (Chapter 1) is one of the fastest growing areas in computer graphics. This is well recognized as the basis of shape modeling. After shapes are modeled, they are displayed for visual observation. Chapter 2 on rendering presents various novel methods and technological innovations for visualizing shapes. To make display systems more acces­ sible to users, rich visual interfaces and languages are being designed, as shown in Chapter 3. Visual data bases for sharing graphics-and image-data are handled in Chapter 4.

Keywords

computer graphics

Editors and affiliations

  • Tosiyasu L. Kunii
    • 1
  1. 1.Kunii Laboratory of Computer Science Department of Information Science Faculty of ScienceThe University of TokyoJapan

Bibliographic information