Fuzzy and Multiobjective Games for Conflict Resolution

  • Ichiro Nishizaki
  • Masatoshi Sakawa

Part of the Studies in Fuzziness and Soft Computing book series (STUDFUZZ, volume 64)

Table of contents

  1. Front Matter
    Pages I-XIII
  2. Ichiro Nishizaki, Masatoshi Sakawa
    Pages 1-9
  3. Ichiro Nishizaki, Masatoshi Sakawa
    Pages 33-73
  4. Ichiro Nishizaki, Masatoshi Sakawa
    Pages 75-120
  5. Ichiro Nishizaki, Masatoshi Sakawa
    Pages 121-193
  6. Ichiro Nishizaki, Masatoshi Sakawa
    Pages 195-246
  7. Back Matter
    Pages 247-258

About this book


This book presents some of the most important concepts in noncooperative games and cooperative games and introduces as well the latest advances in the new field of game theory in fuzzy and multiobjective environments. Several game representations and solution concepts are introduced which take the amgiguity and the multiplicity of objectives into consideration. The book also demonstrates the computational methods applied for obtaining the solutions. The reader can learn much about fuzzy and multiobjective games for conflict resolution in most realistic settings without prior mathematical sophistication.


Conflict Resolution Fuzzy Fuzzy Environment Fuzzy Games Fuzzy Logic Multiobjective Environment Multiobjective Games Operations Research conflict game theory linear optimization

Authors and affiliations

  • Ichiro Nishizaki
    • 1
  • Masatoshi Sakawa
    • 1
  1. 1.Department of Industrial and Systems Engineering, Faculty of EngineeringHiroshima UniversityHigashi-HiroshimaJapan

Bibliographic information

  • DOI
  • Copyright Information Physica-Verlag Heidelberg 2001
  • Publisher Name Physica, Heidelberg
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-7908-2481-0
  • Online ISBN 978-3-7908-1830-7
  • Series Print ISSN 1434-9922
  • Series Online ISSN 1860-0808
  • Buy this book on publisher's site