About this book


Policy makers at all levels are discovering the notion of creative industries: the music industry, literature and book market, art market, film and television industries, performing arts, design, architecture, advertising, software / computer games – from economic and innovation strategies to education policy and urban development, the creative industries are being described as a model for success. However, strategies for real, practical implementation remain vague.

This publication provides a greatly needed overview of the concepts and specific characteristics of this sector. It analyzes the international discourse, presents up-to-date empirical-statistical Europe-wide analyses, derives models and draws conclusions for he current debate in Switzerland, and places special emphasis on the innovative potential of the creative scene and its dynamic for the entire creative industry.


Industrie Innovation potential International discourse architecture computer games design innovation model urban development

Editors and affiliations

  • Christoph Weckerle
    • 1
  • Manfred Gerig
    • 1
  • Michael Söndermann
    • 1
  1. 1.Research Unit Creative IndustriesZurich University of the ArtsZurichSwitzerland

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-7643-8183-7
  • Copyright Information Birkhäuser Basel 2008
  • Publisher Name Birkhäuser Basel
  • eBook Packages Architecture and Design
  • Print ISBN 978-3-7643-7973-5
  • Online ISBN 978-3-7643-8183-7
  • About this book