Computer Animation and Simulation ’95

Proceedings of the Eurographics Workshop in Maastricht, The Netherlands, September 2–3, 1995

  • Demetri Terzopoulos
  • Daniel Thalmann
Conference proceedings

Part of the Eurographics book series (EUROGRAPH)

Table of contents

  1. Front Matter
    Pages I-VIII
  2. Animating Physical Objects

    1. Front Matter
      Pages 1-1
    2. Particle Systems

      1. Manuel Noronha Gamito, Pedro Faria Lopes, Mário Rui Gomes
        Pages 3-15
      2. A. Luciani, A. Habibi, A. Vapillon, Y. Duroc
        Pages 16-29
    3. Deformable Solids

      1. Oliver Deussen, Leif Kobbelt, Peter Tücke
        Pages 30-43
      2. Jean Louchet, Xavier Provot, David Crochemore
        Pages 44-54
    4. Rigid Bodies

      1. Michael Zeiller, Werner Purgathofer, Michael Gervautz
        Pages 66-79
  3. Animating Biological Objects

    1. Front Matter
      Pages 95-95
    2. Plants and Animals

    3. Motion Control

      1. Ronan Boulic, Ramon Mas, Daniel Thalmann
        Pages 130-143
      2. Zicheng Liu, Michael F. Cohen
        Pages 144-153
    4. Locomotion

      1. Jean-Luc Nougaret, Bruno Arnaldi
        Pages 154-164
      2. Michiel van de Panne, Alexis Lamouret
        Pages 165-177
  4. Simulation Based Animation Systems

    1. Front Matter
      Pages 179-179
    2. Martin Preston
      Pages 181-196
    3. Stéphane Donikian, Rémi Cozot
      Pages 197-209
    4. Zicheng Liu, Michael F. Cohen
      Pages 210-222
  5. Back Matter
    Pages 223-235

About these proceedings


This volume contains research papers that were presented at the Sixth Eurographics Workshop on Animation and Simulation which took place at Maastricht, The Nether­ lands, September 2-3, 1995. A core area within computer graphics, animation is concerned with the computer synthesis of dynamic scenes. The creation of realistic animation based on the simulation of physical and biological phenomena is a unify­ ing and rapidly evolving research theme. This series of workshops, an activity of the Eurographics Working Group on Animation and Simulation, is an international forum where researchers representing the animation and simulation communities convene to exchange knowledge and experience related to this theme and to physics-based mod­ elling, human modelling, motion control, visualization, etc. Of keen interest at this sixth workshop were novel animation techniques and animation systems that simulate the dynamics and interactions of physical objects-solid, fluid, and gaseous-as well as the behaviors of living systems such as plants, lower animals, and humans. The workshop continued to promote the confluence of animation and simulation as a leading edge of computer graphics research that is providing animators with sophisticated new algorithms for synthesizing dynamic scenes. The call for extended abstracts for the workshop, issued in February 1995, elicited an enthusiastic response.


3D 3D graphics Dynamics algorithms animation computer animation computer graphics graphics model simulation

Editors and affiliations

  • Demetri Terzopoulos
    • 1
  • Daniel Thalmann
    • 2
  1. 1.Department of Computer ScienceUniversity of TorontoTorontoCanada
  2. 2.Computer Graphics LabSwiss Federal Institute of TechnologyLausanneSwitzerland

Bibliographic information

  • DOI
  • Copyright Information Springer-Verlag Vienna 1995
  • Publisher Name Springer, Vienna
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-211-82738-3
  • Online ISBN 978-3-7091-9435-5
  • Series Print ISSN 0946-2767
  • Buy this book on publisher's site