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Rendering Techniques ’95

Proceedings of the Eurographics Workshop in Dublin, Ireland, June 12–14, 1995

  • Patrick M. Hanrahan
  • Werner Purgathofer
Conference proceedings EGSR 1995

Part of the Eurographics book series (EUROGRAPH)

Table of contents

  1. Front Matter
    Pages I-XI
  2. Maurice van der Zwaan, Erik Reinhard, Frederik W. Jansen
    Pages 1-10
  3. Eric P. Lafortune, Yves D. Willems
    Pages 11-20
  4. Yair Kurzion, Roni Yagel
    Pages 21-30
  5. Georgios Sakas, Marcus Grimm, Alexandros Savopoulos
    Pages 51-63
  6. Raghu Machiraju, Edward Swan, Roni Yagel
    Pages 64-73
  7. Nelson Max, Keiichi Ohsaki
    Pages 74-81
  8. H. Rushmeier, G. Ward, C. Piatko, P. Sanders, B. Rust
    Pages 82-91
  9. Jeffry Nimeroff, Julie Dorsey, Holly Rushmeier
    Pages 92-103
  10. Gregory J. Ward
    Pages 104-114
  11. Alain Fournier
    Pages 127-136
  12. S. Müller, W. Kresse, N. Gatenby, F. Schöffel
    Pages 137-146
  13. Pierre Poulin, Alain Fournier
    Pages 160-169
  14. Sumanta N. Pattanaik, Kadi Bouatouch
    Pages 170-185
  15. Nicolas Holzschuch, François Sillion
    Pages 186-195
  16. François Sillion, George Drettakis, Cyril Soler
    Pages 196-205
  17. László Neumann, Werner Purgathofer, Robert F. Tobler, Attila Neumann, Pavol Eliás, Martin Feda et al.
    Pages 206-218
  18. Peter Shirley, Bretton Wade, Philip M. Hubbard, David Zareski, Bruce Walter, Donald P. Greenberg
    Pages 219-230
  19. Mateu Sbert, Frederic Pérez, Xavier Pueyo
    Pages 231-239
  20. Philipp Slusallek, Michael Schröder, Marc Stamminger, Hans-Peter Seidel
    Pages 240-251
  21. Peter Schröder, Wim Sweldens
    Pages 252-263
  22. Philippe Bekaert, Yves D. Willems
    Pages 316-325
  23. Henrik Wann Jensen
    Pages 326-335
  24. László Neumann, Robert F. Tobler, Pavol Eliás
    Pages 336-344
  25. Gladimir V. Guimarães Baranoski, Randall Bramley, Peter Shirley
    Pages 345-356
  26. Back Matter
    Pages 357-372

About these proceedings

Introduction

Following five successful workshops in the previous five years, the Rendering Workshop is now well established as a major international forum and one of the most reputable events in the field of realistic image synthesis. Including the best 31 papers which were carefully evaluated out of 68 submissions the book gives an overview on hierarchical radiosity, Monte Carlo radiosity, wavelet radiosity, nondiffuse radiosity, and radiosity performance improvements. Some papers deal with ray tracing, reconstruction techniques, volume rendering, illumination, user interface aspects, and importance sampling. Also included are two invited papers by James Arvo and Alain Fournier. As is the style of the Rendering Workshop, the contributions are mainly of algorithmic nature, often demonstrated by prototype implementations. From these implementations result numerous color images which are included as appendix. The Rendering Workshop proceedings are certainly an obligatory piece of literature for all scientists working in the rendering field, but they are also very valuable for the practitioner involved in the implementation of state of the art rendering system certainly influencing the scientific progress in this field.

Keywords

Diffusion Textur algorithm algorithms clipping modeling performance ray tracing reflection rendering simulation wavelets

Editors and affiliations

  • Patrick M. Hanrahan
    • 1
  • Werner Purgathofer
    • 2
  1. 1.Stanford UniversityStanfordUSA
  2. 2.Institut für ComputergraphikTechnische Universität WienWienÖsterreich

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-7091-9430-0
  • Copyright Information Springer-Verlag/Wien 1995
  • Publisher Name Springer, Vienna
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-211-82733-8
  • Online ISBN 978-3-7091-9430-0
  • Series Print ISSN 0946-2767
  • Buy this book on publisher's site