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Fast Algorithms for 3D-Graphics

  • Georg Glaeser

Table of contents

  1. Front Matter
    Pages i-xi
  2. Georg Glaeser
    Pages 25-56
  3. Georg Glaeser
    Pages 57-94
  4. Georg Glaeser
    Pages 95-124
  5. Georg Glaeser
    Pages 125-154
  6. Georg Glaeser
    Pages 155-184
  7. Georg Glaeser
    Pages 185-200
  8. Georg Glaeser
    Pages 201-232
  9. Georg Glaeser
    Pages 233-254
  10. Georg Glaeser
    Pages 255-266
  11. Back Matter
    Pages 267-306

About this book

Introduction

In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated pro­ grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .Aß the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons.

Keywords

algorithms code computation function functions graphics knowledge mathematical programming optimization polygon programming programming language ray tracing software variable

Authors and affiliations

  • Georg Glaeser
    • 1
  1. 1.Hochschule für Angewandte KunstWienAustria

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-662-25798-2
  • Copyright Information Springer-Verlag Berlin Heidelberg 1994
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-540-94288-7
  • Online ISBN 978-3-662-25798-2
  • Buy this book on publisher's site