New Trends in Computer Graphics

Proceedings of CG International ’88

  • Nadia Magnenat-Thalmann
  • Daniel Thalmann
Conference proceedings

Table of contents

  1. Front Matter
    Pages I-X
  2. Computer Animation

    1. Front Matter
      Pages 1-1
    2. K. Harada, E. Nakamae
      Pages 3-14
    3. T.-S. Chua, W.-H. Wong, K.-C. Chu
      Pages 15-26
    4. A. Doi, M. Aono, N. Urano, S. Uno
      Pages 27-43
    5. G. Hégron, B. Arnaldi, G. Dumont
      Pages 54-63
    6. J. F. S. Yau, N. D. Duffy
      Pages 64-73
    7. N. Magnenat-Thalmann, H. T. Minh, M. de Angelis, D. Thalmann
      Pages 74-82
    8. W. Leister, Th. Maus, H. Müller, B. Neidecker, A. Stösser
      Pages 83-92
  3. Image Synthesis

    1. Front Matter
      Pages 93-93
    2. A. Sfarti
      Pages 95-105
    3. K. Harrison, D. A. P. Mitchell, A. H. Watt
      Pages 106-116
    4. R. Caubet, Y. Duthen, V. Gaildrat
      Pages 135-149
    5. R. Storer, A. W. G. Duller, E. L. Dagless
      Pages 150-159
    6. K. Bouatouch, T. Priol
      Pages 170-188

About these proceedings

Introduction

New Trends in Computer Graphics contains a selection of research papers submitted to Computer Graphics International '88 (COl '88). COl '88 is the Official Annual Conference of the Computer Graphics Society. Since 1982, this conference ha~ been held in Tokyo. This year, it is taking place in Geneva, Switzerland. In 1989, it will be held in Leeds, U. K. , in 1990 in Singapore, in 1991 in U. S. A. and in 1992 in Montreal, Canada. Over 100 papers were submitted to CGI '88 and 61 papers were selected by the International Program Committee. Papers have been grouped into 6 chapters. The flrst chapter is dedicated to Computer Animation because it deals with all topics presented in the other chapters. Several animation systems are described as well as speciflc subjects like 3D character animation, quaternions and splines. The second chapter is dedicated to papers on Image Synthesis, il1 particular new shading models and new algorithms for ray tracing are presented. Chapter 3 presents several algorithms for geometric modeling and new techniques for the creation and manipulation of curves, surfaces and solids and their applications to CAD. In Chapter 4, an important topic is presented: the specification of graphics systems and images using l~nguages and user-interfaces. The last two chapters are devoted to applications in sciences, medicine, engineering, art and business.

Keywords

3D Augmented Reality CAD algorithms animation computer animation computer graphics geometric modeling geometric modelling image analysis image processing modeling ray tracing shading simulation

Editors and affiliations

  • Nadia Magnenat-Thalmann
    • 1
  • Daniel Thalmann
    • 2
  1. 1.Centre Universitaire d’InformatiqueUniversité de GenèveGenèveSwitzerland
  2. 2.Laboratoire d’Infographie, Département d’InformatiqueEcole Polytechnique Fédérale de LausanneLausanneSwitzerland

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-83492-9
  • Copyright Information Springer-Verlag Berlin Heidelberg 1988
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-642-83494-3
  • Online ISBN 978-3-642-83492-9
  • About this book