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  • © 1995

Object-Oriented Programming for Graphics

Part of the book series: Focus on Computer Graphics (FOCUS COMPUTER)

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Table of contents (19 chapters)

  1. Front Matter

    Pages I-VIII
  2. Report on the Second Eurographics Workshop on Object-Oriented Graphics

    1. Front Matter

      Pages 1-1
    2. Report on The Third Eurographics Workshop on Object-Oriented Graphics

      • Nancy Craighill, Vicki de Mey, Xavier Pintado
      Pages 4-6
  3. The Second Eurographics Workshop on Object-Oriented Graphics

    1. Front Matter

      Pages 7-9
    2. Modeling I

      1. Meta-attributes for Graphics Collection Classes
        • Peter Wisskirchen
        Pages 23-30
    3. Constraints I

      1. ALIEN: A Prototype-Based Constraint System
        • Eric Cournarie, Michel Beaudouin-Lafon
        Pages 92-110
    4. User Interfaces I

      1. Architecture and use of D2M2, the Delft Direct Manipulation Manager
        • Johan Versendaal, Willem Beekman, Marco Kruit, Charles van der Mast
        Pages 136-151
    5. Rendering

      1. An Object-Oriented Testbed for Global Illumination
        • Shenchang Eric Chen, Kenneth Turkowski, Douglass Turner
        Pages 155-166
  4. The Third Eurographics Workshop on Object-Oriented Graphics

    1. Front Matter

      Pages 167-169
    2. Modeling II

      1. Sharing between Graphical Objects Using Delegation
        • D. Brookshire Conner, Andries van Dam
        Pages 173-190
      2. Acting on Inheritance Hierarchies
        • Adelino F. da Silva
        Pages 191-203
      3. The PREMO Framework: Object-Oriented Issues
        • Peter Wisskirchen
        Pages 204-213
    3. Constraints II

      1. An Object-Oriented Architecture for Constraint-Based Graphical Editing
        • Richard Helm, Tien Huynh, Kim Marriott, John Vlissides
        Pages 217-238

About this book

Object-oriented concepts are particularly applicable to computer graphics in its broadest sense, including interaction, image synthesis, animation, and computer-aided design. The use of object-oriented techniques in computer graphics is a widely acknowledged way of dealing with the complexities encountered in graphics systems. But the field of object-oriented graphics (OOG) is still young and full of problems. This book reports on latest advances in this field and discusses how the discipline of OOG is being explored and developed. The topics covered include object-oriented constraint programming, object-oriented modeling of graphics applications to handle complexity, object-oriented techniques for developing user interfaces, and 3D modeling and rendering.

Editors and Affiliations

  • Morgan Stanley & Co, Inc., New York, USA

    Chris Laffra

  • Computer Science Department, University of Cape Town, Rondebosch, South Africa

    Edwin H. Blake

  • Apple Computer, Inc., Cupertino, USA

    Vicki Mey

  • Centre Universitaire d’Informatique, University of Geneva, Geneva 4 Suisse, Switzerland

    Xavier Pintado

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access