Object-Oriented Programming for Graphics

  • Chris Laffra
  • Edwin H. Blake
  • Vicki de Mey
  • Xavier Pintado

Part of the Focus on Computer Graphics book series (FOCUS COMPUTER)

Table of contents

  1. Front Matter
    Pages I-VIII
  2. Report on the Second Eurographics Workshop on Object-Oriented Graphics

    1. Front Matter
      Pages 1-1
    2. Nancy Craighill, Vicki de Mey, Xavier Pintado
      Pages 4-6
  3. The Second Eurographics Workshop on Object-Oriented Graphics

    1. Front Matter
      Pages 7-9
    2. Modeling I

    3. Constraints I

      1. Eric Cournarie, Michel Beaudouin-Lafon
        Pages 92-110
    4. User Interfaces I

    5. Rendering

      1. Shenchang Eric Chen, Kenneth Turkowski, Douglass Turner
        Pages 155-166
  4. The Third Eurographics Workshop on Object-Oriented Graphics

    1. Front Matter
      Pages 167-169
    2. Modeling II

      1. D. Brookshire Conner, Andries van Dam
        Pages 173-190
      2. Adelino F. da Silva
        Pages 191-203
      3. Peter Wisskirchen
        Pages 204-213
    3. Constraints II

      1. Richard Helm, Tien Huynh, Kim Marriott, John Vlissides
        Pages 217-238
    4. User Interfaces II

      1. Tom Z.-Y. Zhou, William J. Kubitz
        Pages 253-267
    5. Experiences

      1. Russell Turner, Enrico Gobbetti, Francis Balaguer, Angelo Mangili
        Pages 271-289
  5. Back Matter
    Pages 290-294

About this book


Object-oriented concepts are particularly applicable to computer graphics in its broadest sense, including interaction, image synthesis, animation, and computer-aided design. The use of object-oriented techniques in computer graphics is a widely acknowledged way of dealing with the complexities encountered in graphics systems. But the field of object-oriented graphics (OOG) is still young and full of problems. This book reports on latest advances in this field and discusses how the discipline of OOG is being explored and developed. The topics covered include object-oriented constraint programming, object-oriented modeling of graphics applications to handle complexity, object-oriented techniques for developing user interfaces, and 3D modeling and rendering.


3D 3D graphics 3D modeling Animation Benutzerschnittstellen Graphics complexity computer graphics computer-aided design (CAD) constraint modeling object-oriented programming objektorientierteProgrammierung programming rendering

Editors and affiliations

  • Chris Laffra
    • 1
  • Edwin H. Blake
    • 2
  • Vicki de Mey
    • 3
  • Xavier Pintado
    • 4
  1. 1.Morgan Stanley & Co, Inc.New YorkUSA
  2. 2.Computer Science DepartmentUniversity of Cape TownRondeboschSouth Africa
  3. 3.Apple Computer, Inc.CupertinoUSA
  4. 4.Centre Universitaire d’InformatiqueUniversity of GenevaGeneva 4 SuisseSwitzerland

Bibliographic information

  • DOI
  • Copyright Information Springer-Verlag Berlin Heidelberg 1995
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-642-79194-9
  • Online ISBN 978-3-642-79192-5
  • Buy this book on publisher's site