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Computer Graphics Programming

GKS — The Graphics Standard

  • Günter Enderle
  • Klaus Kansy
  • Günther Pfaff
Book

Part of the Symbolic Computation book series (SYMBOLIC)

Table of contents

  1. Front Matter
    Pages I-XXIII
  2. Introduction to Computer Graphics Based on GKS

    1. Front Matter
      Pages 1-1
    2. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 2-4
    3. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 4-4
    4. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 5-6
    5. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 6-8
    6. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 8-11
    7. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 11-13
    8. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 13-24
    9. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 25-28
    10. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 28-33
    11. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 33-37
    12. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 37-42
    13. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 42-46
    14. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 46-48
    15. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 48-48
    16. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 48-49
  3. The Process of Generating a Standard

    1. Front Matter
      Pages 51-51
    2. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 52-56
    3. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 57-62
    4. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 62-81
  4. Graphical Kernel System Programming

    1. Front Matter
      Pages 83-83
    2. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 84-89
    3. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 89-102
    4. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 103-118
    5. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 119-152
    6. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 153-172
    7. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 172-237
    8. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 237-273
    9. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 273-340
    10. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 340-352
    11. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 352-403
    12. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 403-424
  5. GKS-3D

    1. Front Matter
      Pages 425-425
    2. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 426-427
    3. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 427-430
    4. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 430-431
    5. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 431-436
    6. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 436-451
    7. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 452-467
    8. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 467-471
    9. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 471-481
    10. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 482-483
    11. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 483-503
    12. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 504-507
    13. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 508-508
  6. The GKS Environment

    1. Front Matter
      Pages 509-509
    2. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 510-515
    3. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 515-527
    4. Günter Enderle, Klaus Kansy, Günther Pfaff
      Pages 527-536

About this book

Introduction

TO COMPUTER GRAPHICS BASED ONGKS Part I gives an introduction to basic concepts of computer graph­ ics and to the principles and concepts of GKS. The aims of this part are twofold: to provide the beginner with an overview of the terminology and concepts of computer graphics, based on GKS, and to give the computer graphics expert an introduc­ tion to the GKS standard. In the early chapters of this part, the main areas of computer graphics, the various classes of com­ puter graphics users, the interfaces of GKS and its underlying design concepts are discussed and important terms are defined. The later chapters give an informal introduction to the main concepts of GKS and their interrelationships: output, attributes, coordinate systems, transformations, input, segments, metafile, state lists, and error handling. This introduction to the GKS framework will prepare the ground for the detailed description of 2D GKS functions in Part III and the 3D extensions to GKS in Part IV. 1 WHAT IS COMPUTER GRAPHICS? 1. 1 Defmition of Computer Graphics The Data Processing Vocabulary of the International Organization for Stan­ dardization (ISO) [ISO 84] defines Computer Graphics as follows: "Methods and techniques for converting data to and from a graphic display via computer. " This definition refers to three basic components of any computer graphics system - namely "data", "computer", and "display".

Keywords

3D Graphische Datenverarbeitung /Normung Graphisches Kernsystem Programming computer graphics graphics programming graphische Datenverarbeitung

Authors and affiliations

  • Günter Enderle
    • 1
  • Klaus Kansy
    • 2
  • Günther Pfaff
    • 3
  1. 1.Standard Elektrik Lorenz AGStuttgart 40Germany
  2. 2.Gesellschaft für Mathematik und DatenverarbeitungSt. Augustin 1Germany
  3. 3.GTS-GRAL Graphische Standards für Computer-Systeme GmbHDarmstadtGermany

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-71079-7
  • Copyright Information Springer-Verlag Berlin Heidelberg 1987
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-642-71081-0
  • Online ISBN 978-3-642-71079-7
  • Buy this book on publisher's site