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Eurographics Tutorials ’83

  • Paul J. W. ten Hagen

Part of the EurographicSeminars book series (FOCUS COMPUTER)

Table of contents

  1. Front Matter
    Pages i-xi
  2. Introduction to Computer Graphics (Part I)

  3. Introduction to Computer Graphics (Part II)

  4. Introduction to Computer Graphics (Part III)

  5. Interactive Techniques

    1. P. J. W. ten Hagen
      Pages 73-95
  6. Specification Tools and Implementation Techniques

    1. H. G. Borufka, H. Hanusa, H. R. Weber
      Pages 97-232
  7. The Graphical Kernel System

    1. J. Schönhut
      Pages 233-261
  8. Case Study of GKS Development

    1. Front Matter
      Pages 263-263
    2. Paul J. W. ten Hagen
      Pages 264-271
    3. Paul J. W. ten Hagen
      Pages 272-279
    4. Paul J. W. ten Hagen
      Pages 280-282
    5. Paul J. W. ten Hagen
      Pages 283-284
    6. Paul J. W. ten Hagen
      Pages 285-286
    7. Paul J. W. ten Hagen
      Pages 287-289
  9. Surface Design Foundations

    1. W. Böhm, G. Farin
      Pages 291-342
  10. Geometric Modelling — Fundamentals

    1. M. A. Sabin
      Pages 343-389
  11. Solid Modeling: Theory and Applications

    1. M. Mäntylä
      Pages 391-425

About this book

Introduction

This book is the first issue of a EUROGRAPHICS publication series in the field of computer graphics, an important field of research and a versatile tool for various application areas. The availability of powerful hardware at an affordable price and the evolution of high standard software have led to a rapidly increas­ ing expansion of computer graphics and the penetration of compu­ ter graphics techniques and systems into a wide range of applica­ tion areas. This book series will cover state-of-the-art surveys as well as scientific contributions on specific areas of research and develop­ ment. The first book in the series contains the Tutorial Notes of the EUROGRAPHICS '83 conference, held in Zagreb, Yugoslavia, in September 1983. It covers four major aspects of computer graphics today: - The first part contains a detailed introduction into computer graphics, its concepts, its methods, its tools, and its devices. It gives an easy access for the newcomer to the field and it offers an overview of the state of the art in computer graphics. - The second part is devoted to interactive techniques. This is currently one of the most important fields of research in computer graphics. Important aspects of this research and its current state are reported. From the developments described here, in the near future powerful generally applicable user interface management systems are likely to evolve.

Keywords

computer graphics development software user interface

Editors and affiliations

  • Paul J. W. ten Hagen
    • 1
  1. 1.Stichting Mathematisch CentrumAmsterdamThe Netherlands

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-69906-1
  • Copyright Information Springer-Verlag Berlin Heidelberg 1984
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-642-69908-5
  • Online ISBN 978-3-642-69906-1
  • Buy this book on publisher's site