Technologies of Inclusive Well-Being

Serious Games, Alternative Realities, and Play Therapy

  • Anthony Lewis Brooks
  • Sheryl Brahnam
  • Lakhmi C. Jain
Part of the Studies in Computational Intelligence book series (SCI, volume 536)

Table of contents

  1. Front Matter
    Pages i-xix
  2. Technologies for Rehabilitation

    1. Front Matter
      Pages 11-11
    2. Antoni Jaume-i-Capó, Biel Moyà-Alcover, Javier Varona
      Pages 13-24
    3. Kristoffer Jensen, Andrea Valente
      Pages 25-38
    4. Ioannis Tarnanas, Apostolos Tsolakis, Magda Tsolaki
      Pages 39-74
    5. Inge Linda Wilms
      Pages 75-93
    6. Mark Palmer, Ailie Turton, Sharon Grieve, Tim Moss, Jenny Lewis
      Pages 95-120
    7. Sergio García-Vergara, LaVonda Brown, Hae Won Park, Ayanna M. Howard
      Pages 139-163
  3. Technologies for Music Therapy and Expression

    1. Front Matter
      Pages 165-165
    2. Rolf Gehlhaar, Paulo Maria Rodrigues, Luis Miguel Girão, Rui Penha
      Pages 167-196
    3. Ben Challis
      Pages 197-218
  4. Technologies for Well-Being

    1. Front Matter
      Pages 219-219
    2. Luca Argenton, Stefano Triberti, Silvia Serino, Marisa Muzio, Giuseppe Riva
      Pages 221-244
    3. Martin Knöll, Magnus Moar, Stephen Boyd Davis, Mike Saunders
      Pages 245-259
  5. Technologies for Education and Education for Rehabilitative Technologies

    1. Front Matter
      Pages 287-287
    2. Bill Kapralos, Fuad Moussa, Adam Dubrowski
      Pages 289-306

About this book

Introduction

This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of people−spanning those with special needs to the elderly to entire urban neighborhoods. This book brings together these topics to demonstrate the increasing trans/inter/multi-disciplinary initiatives apparent today in science, medicine, and academic research−interdisciplinary initiative that are already profoundly impacting society.  

Keywords

Alternative Realities Artificial Intelligence Computational Intelligence Intelligent Paradigms Play Therapy Serious Games

Editors and affiliations

  • Anthony Lewis Brooks
    • 1
  • Sheryl Brahnam
    • 2
  • Lakhmi C. Jain
    • 3
  1. 1.Department of Architecture, Design and Media TechnologyAalborg UniversityEsbjergDenmark
  2. 2.Computer Information SystemsMissouri State UniversitySpringfieldUSA
  3. 3.Faculty of Education, Science, Technology & MathematicsUniversity of CanberraCanberraAustralia

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-45432-5
  • Copyright Information Springer-Verlag Berlin Heidelberg 2014
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Engineering
  • Print ISBN 978-3-642-45431-8
  • Online ISBN 978-3-642-45432-5
  • Series Print ISSN 1860-949X
  • Series Online ISSN 1860-9503
  • About this book