Algorithmic Game Theory

6th International Symposium, SAGT 2013, Aachen, Germany, October 21-23, 2013. Proceedings

  • Berthold Vöcking
Conference proceedings SAGT 2013

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8146)

Table of contents

  1. Front Matter
  2. Voting

    1. Piotr Skowron, Lan Yu, Piotr Faliszewski, Edith Elkind
      Pages 1-12
    2. Jérome Lang, Nicolas Maudet, Maria Polukarov
      Pages 13-25
    3. Svetlana Obraztsova, Evangelos Markakis, David R. M. Thompson
      Pages 26-37
    4. Yoram Bachrach, Nisarg Shah
      Pages 38-49
  3. Price of Anarchy

    1. Dieter Mitsche, George Saad, Jared Saia
      Pages 50-61
    2. Elliot Anshelevich, Onkar Bhardwaj, Michael Usher
      Pages 62-73
    3. Sofia Belikovetsky, Tami Tamir
      Pages 74-85
  4. Congestion Games

    1. Haris Angelidakis, Dimitris Fotakis, Thanasis Lianeas
      Pages 86-97
    2. Martin Gairing, Max Klimm
      Pages 98-109
  5. Computational Aspects

    1. Jeremy Kun, Brian Powers, Lev Reyzin
      Pages 122-133
  6. Alternative Solution Concepts

    1. Valerio Capraro, Matteo Venanzi, Maria Polukarov, Nicholas R. Jennings
      Pages 146-158
    2. Ales A. Kubena, Peter Franek
      Pages 159-170
    3. Sandy Heydrich, Rob van Stee
      Pages 171-182
    4. Haris Aziz, Felix Brandt, Paul Stursberg
      Pages 183-194
  7. Social Networks

    1. MohammadTaghi Hajiaghayi, Hamid Mahini, Anshul Sawant
      Pages 195-206
    2. Bruno Escoffier, Diodato Ferraioli, Laurent Gourvès, Stefano Moretti
      Pages 207-218
    3. Aris Anagnostopoulos, Luca Becchetti, Bart de Keijzer, Guido Schäfer
      Pages 219-230

About these proceedings

Introduction

This book constitutes the proceedings of the 6th International Symposium on Algorithmic Game Theory, SAGT 2013, held in Aachen, Germany, in October 2013. The 25 papers presented in this volume were carefully reviewed and selected from 65 submissions. They cover various important aspects of algorithmic game theory, such as solution concepts in game theory, efficiency of equilibria and the price of anarchy, computational aspects of equilibria and game theoretical measures, repeated games and convergence of dynamics, evolution and learning in games, coordination and collective action, network games and graph-theoretic aspects of social networks, voting and social choice, as well as algorithmic mechanism design.

Keywords

advertisement auction influence maximization nash equilibria network robustness weighted voting game

Editors and affiliations

  • Berthold Vöcking
    • 1
  1. 1.Department of Computer ScienceRWTH Aachen UniversityAachenGermany

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-41392-6
  • Copyright Information Springer-Verlag Berlin Heidelberg 2013
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-41391-9
  • Online ISBN 978-3-642-41392-6
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book